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- 2008
-
Mark
A suggested Virtual Reality methodology allowing people with cognitive disabilities to communicate their knowledge and experiences of public transport systems
(
- Contribution to journal › Article
-
Mark
A virtual reality methodology for eliciting knowledge about public transport accessibility for people with acquired brain injury
2008) In Historielärarnas Förenings Årsskrift(
- Contribution to journal › Article
-
Mark
The Trier Social Stress Test in the Black Box: Inducing Social Stress in a Virtual Environment
2008) A Brain Research Meeting: Stress, Coping and Disease(
- Contribution to conference › Paper, not in proceeding
-
Mark
A virtual reality methodology for eliciting knowledge about public transport accessibility for people with acquired brain injury
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Initial usability testing of navigation and interaction methods in virtual environments: Developing usable interfaces for brain injury rehabilitation
(
- Contribution to journal › Article
- 2005
-
Mark
Virtual reality technology: A tool for behavioural studies involving disabled people
2005) 5th International Conference on Methods and Techniques in Behavioral Research(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2003
-
Mark
Virtual Reality - a useful tool for rehabilitation of brain injured people
2003) Human Factors and Ergonomics Society Europe Chapter Annual Meeting 2003 In Proceedings of Human Factors and Ergonomics Society Europe Chapter annual meeting 2003(
- Contribution to journal › Published meeting abstract
-
Mark
A usability study of a virtual cash dispenser for brain injury rehabilitation
2003) The international brain injury association 5th world congress(
- Contribution to conference › Abstract
- 2002
-
Mark
An investigation of the usability of Virtual Reality as a complement in brain injury rehabilitation
2002) 13th International Congress of Occupational Therapists(
- Contribution to conference › Abstract
-
Mark
Three applications of virtual reality for brain injury rehabilitation of daily tasks
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding