World of Warcraft - en kvalitativ studie av spelets betydelse för unga vuxna användare
(2011) SOPA63 20102School of Social Work
- Abstract
- MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to... (More)
- MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to WoW. The relationship with other players came to have a prominent role in the causes of an active use of the game. The study also showed that sense of context was an important aspect for the players to continue an active use. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/1766419
- author
- Falk, Andreas LU
- supervisor
- organization
- course
- SOPA63 20102
- year
- 2011
- type
- M2 - Bachelor Degree
- subject
- keywords
- users, World of Warcraft, internet, phenomenon, MMORPGs, social life, addiction, online games, computer habits
- language
- Swedish
- id
- 1766419
- date added to LUP
- 2011-01-25 11:05:49
- date last changed
- 2011-01-25 11:05:49
@misc{1766419, abstract = {{MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to WoW. The relationship with other players came to have a prominent role in the causes of an active use of the game. The study also showed that sense of context was an important aspect for the players to continue an active use.}}, author = {{Falk, Andreas}}, language = {{swe}}, note = {{Student Paper}}, title = {{World of Warcraft - en kvalitativ studie av spelets betydelse för unga vuxna användare}}, year = {{2011}}, }