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World of Warcraft - en kvalitativ studie av spelets betydelse för unga vuxna användare

Falk, Andreas LU (2011) SOPA63 20102
School of Social Work
Abstract
MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to... (More)
MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to WoW. The relationship with other players came to have a prominent role in the causes of an active use of the game. The study also showed that sense of context was an important aspect for the players to continue an active use. (Less)
Please use this url to cite or link to this publication:
author
Falk, Andreas LU
supervisor
organization
course
SOPA63 20102
year
type
M2 - Bachelor Degree
subject
keywords
users, World of Warcraft, internet, phenomenon, MMORPGs, social life, addiction, online games, computer habits
language
Swedish
id
1766419
date added to LUP
2011-01-25 11:05:49
date last changed
2011-01-25 11:05:49
@misc{1766419,
  abstract     = {{MMORPGs has become a growing phenomena in our society today. Many people interact online in virtual communities such as World of Warcraft. In this study, the goal was to explore the game's significance for young adults and the relationship these people have to the game. This thesis is based on five interviews with young adult users and their life around WoW. The reason for the study was to obtain the users' own perspectives about the game and its effects on their life. The aim is also to try and understand what the game means for young adults and to try explaining the main reasons for an active use of WoW. In conclusion, we could see that there are many elements that determine why it is important for many young adults to have access to WoW. The relationship with other players came to have a prominent role in the causes of an active use of the game. The study also showed that sense of context was an important aspect for the players to continue an active use.}},
  author       = {{Falk, Andreas}},
  language     = {{swe}},
  note         = {{Student Paper}},
  title        = {{World of Warcraft - en kvalitativ studie av spelets betydelse för unga vuxna användare}},
  year         = {{2011}},
}