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Palette of possibilities: developing digital tools for displaying the uncertainty in the virtual archaeological “reconstruction” of the house V 1,7 (Casa del Torello di Bronzo) in Pompeii

Perlinska, Marta LU (2014) ARKM24 20141
Classical archaeology and ancient history
Abstract
This thesis has two major purposes: (1) to create a 3D virtual “reconstructive” model of the peristyle with the nymphaeum wall (room b) of the house V 1,7 (House of the Bronze Bull) in Pompeii, and (2) to prepare a probability map based on this model that will show the reliability level for each individual part. The author underlines the importance of recording paradata of the entire workflow. The aim of this study is to highlight the problems concerned with 3D virtual archaeological reconstructions – in particular, the lack of proper referencing tools and lack of reflexivity when presenting those models to the public.
The basic data for this study were scans obtained in a framework of the Swedish Pompeii Project. One set of scans was... (More)
This thesis has two major purposes: (1) to create a 3D virtual “reconstructive” model of the peristyle with the nymphaeum wall (room b) of the house V 1,7 (House of the Bronze Bull) in Pompeii, and (2) to prepare a probability map based on this model that will show the reliability level for each individual part. The author underlines the importance of recording paradata of the entire workflow. The aim of this study is to highlight the problems concerned with 3D virtual archaeological reconstructions – in particular, the lack of proper referencing tools and lack of reflexivity when presenting those models to the public.
The basic data for this study were scans obtained in a framework of the Swedish Pompeii Project. One set of scans was imported into 3DStudio Max and the reconstruction was modelled with reference to it. After this stage, a probability map was created in order to present the plausibility of every element in the form of a color scale (green being most plausible, red being least plausible). Furthermore, the probability map was geo-referenced and visualized within ArcGIS. Once this task was realized, a database was created and linked in order to connect the different parts of the probability map with the sources used to perform the reconstruction.
The project proved that 3D virtual models are useful tools in examining the spatial relations of the objects and the visual representation of the scene. The results obtained show the necessity of documenting the entire scientific process thoroughly. Furthermore, it was concluded that this subject needs to be more discussed by archaeologists, and that the scientific vocabulary concerning these implementations should be standardized. (Less)
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author
Perlinska, Marta LU
supervisor
organization
course
ARKM24 20141
year
type
H2 - Master's Degree (Two Years)
subject
keywords
reconstruction, 3D modelling, computer vision, digital archaeology, Geographic Information System, model, paradata, Pompeii, probability map, public archaeology, transparency, virtual heritage, Virtual Reality, visualization
language
English
id
4467561
date added to LUP
2014-06-26 10:40:27
date last changed
2014-06-26 10:40:27
@misc{4467561,
  abstract     = {This thesis has two major purposes: (1) to create a 3D virtual “reconstructive” model of the peristyle with the nymphaeum wall (room b) of the house V 1,7 (House of the Bronze Bull) in Pompeii, and (2) to prepare a probability map based on this model that will show the reliability level for each individual part. The author underlines the importance of recording paradata of the entire workflow. The aim of this study is to highlight the problems concerned with 3D virtual archaeological reconstructions – in particular, the lack of proper referencing tools and lack of reflexivity when presenting those models to the public. 
	The basic data for this study were scans obtained in a framework of the Swedish Pompeii Project. One set of scans was imported into 3DStudio Max and the reconstruction was modelled with reference to it. After this stage, a probability map was created in order to present the plausibility of every element in the form of a color scale (green being most plausible, red being least plausible). Furthermore, the probability map was geo-referenced and visualized within ArcGIS. Once this task was realized, a database was created and linked in order to connect the different parts of the probability map with the sources used to perform the reconstruction. 
	The project proved that 3D virtual models are useful tools in examining the spatial relations of the objects and the visual representation of the scene. The results obtained show the necessity of documenting the entire scientific process thoroughly. Furthermore, it was concluded that this subject needs to be more discussed by archaeologists, and that the scientific vocabulary concerning these implementations should be standardized.},
  author       = {Perlinska, Marta},
  keyword      = {reconstruction,3D modelling,computer vision,digital archaeology,Geographic Information System,model,paradata,Pompeii,probability map,public archaeology,transparency,virtual heritage,Virtual Reality,visualization},
  language     = {eng},
  note         = {Student Paper},
  title        = {Palette of possibilities: developing digital tools for displaying the uncertainty in the virtual archaeological “reconstruction” of the house V 1,7 (Casa del Torello di Bronzo) in Pompeii},
  year         = {2014},
}