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Employing immersion to communicate archaeology: A visitor-centered approach

Georgana, Panagiota LU (2019) ARKM21 20191
Archaeology
Abstract
The present thesis examines how the museum visitor’s experience is being transformed by various developments and particularly by the advent of virtual reality technology. The research focused on identifying the problems of communicating the archaeological information to the museum audiences while highlighting best practices and proposing solutions. The immersive function of virtual reality was examined for its potentials to enhance the visitor’s perception, learning process and overall museum experience, while an attempt to restore how immersion is being perceived in the cultural field has been made. At the same time, common misuses and traps were highlighted and followed by instructions for the best employment of virtual reality by the... (More)
The present thesis examines how the museum visitor’s experience is being transformed by various developments and particularly by the advent of virtual reality technology. The research focused on identifying the problems of communicating the archaeological information to the museum audiences while highlighting best practices and proposing solutions. The immersive function of virtual reality was examined for its potentials to enhance the visitor’s perception, learning process and overall museum experience, while an attempt to restore how immersion is being perceived in the cultural field has been made. At the same time, common misuses and traps were highlighted and followed by instructions for the best employment of virtual reality by the museums. The User Experience (UX) Design approach is proposed by this thesis as a potential standard methodology to be adopted by the museums for interpreting the results of the visitor studies into concrete design solutions. Finally, all the insights gained during this research were accumulated into a framework of principles, aims and guidelines for the optimal museum experience with the incorporation of virtual reality. (Less)
Please use this url to cite or link to this publication:
author
Georgana, Panagiota LU
supervisor
organization
course
ARKM21 20191
year
type
H2 - Master's Degree (Two Years)
subject
keywords
museum experience, museum visitors, visitor-centered approach, user experience design, UX design, virtual reality, immersion, framework, virtual reality ethics, exhibition design, museum
language
English
id
8979555
date added to LUP
2019-09-09 15:43:10
date last changed
2019-10-25 11:50:18
@misc{8979555,
  abstract     = {{The present thesis examines how the museum visitor’s experience is being transformed by various developments and particularly by the advent of virtual reality technology. The research focused on identifying the problems of communicating the archaeological information to the museum audiences while highlighting best practices and proposing solutions. The immersive function of virtual reality was examined for its potentials to enhance the visitor’s perception, learning process and overall museum experience, while an attempt to restore how immersion is being perceived in the cultural field has been made. At the same time, common misuses and traps were highlighted and followed by instructions for the best employment of virtual reality by the museums. The User Experience (UX) Design approach is proposed by this thesis as a potential standard methodology to be adopted by the museums for interpreting the results of the visitor studies into concrete design solutions. Finally, all the insights gained during this research were accumulated into a framework of principles, aims and guidelines for the optimal museum experience with the incorporation of virtual reality.}},
  author       = {{Georgana, Panagiota}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Employing immersion to communicate archaeology: A visitor-centered approach}},
  year         = {{2019}},
}