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- 2022
-
Mark
Graphical Overlay based on Web Technologies for Live Streams
(
- Master (Two yrs)
-
Mark
Image Upscaling for Ray Traced Foveated Rendering
(
- Master (Two yrs)
- 2021
-
Mark
Spatial Adaptive Sampling in Real Time Ray Tracing
(
- Master (Two yrs)
- 2020
-
Mark
Rendering Resolution Independent Fonts in Games and 3D-Applications
(
- Master (Two yrs)
-
Mark
Performance Optimizations for Foveated Real-Time Raytracing
(
- Master (Two yrs)
- 2019
-
Mark
Search-based Procedural Generation of Gameplay Content
(
- Prof. qual. >4 yrs
- 2018
-
Mark
Improved Sampling for Temporal Anti-Aliasing (A Sobel Improved Temporal Anti-Aliasing)
(
- Prof. qual. >4 yrs
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Prof. qual. >4 yrs
-
Mark
Filtered Path Tracing using Halide
(
- Prof. qual. >4 yrs
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Master (Two yrs)