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- 2025
-
Mark
Artificial Intelligence and Creative Work in the Swedish Gaming Industry
(
- Master (One yr)
- 2015
-
Mark
Visionären, Mästaren och Databussen - En fallstudie om styrning av kunskapsintensivt arbete på ett svenskt spelutvecklingsföretag
(
- Master (One yr)
- 2008
-
Mark
Growing up is hard to do? Managing Creativity within the Creative Game Industry
(
- Master (One yr)