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- 2025
-
Mark
Evaluating the impact of an interactive prototype on user engagement and learning in technical product communication
(
- Master (Two yrs)
- 2024
-
Mark
Expanding the classroom with Virtual Reality: The case of Edda Knowledge - A qualitative study of how to commercialize VR technology in the EdTech sector
(
- Master (Two yrs)
- 2021
-
Mark
Educational Technology in German Primary Schools
(
- Master (One yr)
- 2017
-
Mark
Token, carrot, or just in the way? The challenge of visualizing acquired knowledge in the era of digital learning and gamification.
(
- Master (Two yrs)