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- 2017
-
Mark
Physically Based Water Shading
(
- Prof. qual. >4 yrs
- 2016
-
Mark
A Quantitative Evaluation and Proposition of Cache Policies in Mobile GPUs
(
- Prof. qual. >4 yrs
-
Mark
Guided Transcoding for Next-Generation Video Coding (HEVC)
(
- Prof. qual. >4 yrs
-
Mark
Real-Time Rendering of Volumetric Clouds
(
- Prof. qual. >4 yrs
-
Mark
Multi-layered G-Buffers for Real-Time Reflections
(
- Prof. qual. >4 yrs
- 2015
-
Mark
Real-time screen space reflections and refractions using sparse voxel octrees
(
- Prof. qual. >4 yrs
-
Mark
Multi-coefficient Parallel Adaptive Wavelet Rendering
(
- Prof. qual. >4 yrs
-
Mark
Rendering Light and Shadows for Transparent Objects
(
- Prof. qual. >4 yrs
-
Mark
Real-Time Volumetric Lighting using SVOs
(
- Prof. qual. >4 yrs
-
Mark
GPU Usage for Parallel Functions and Contacts in Modelica
(
- Prof. qual. >4 yrs