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- 2019
-
Mark
Search-based Procedural Generation of Gameplay Content
(
- Prof. qual. >4 yrs
- 2018
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Prof. qual. >4 yrs
-
Mark
Filtered Path Tracing using Halide
(
- Prof. qual. >4 yrs
-
Mark
Improved Sampling for Temporal Anti-Aliasing (A Sobel Improved Temporal Anti-Aliasing)
(
- Prof. qual. >4 yrs
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Master (Two yrs)
- 2017
-
Mark
General Methods for the Generation of Seamless Procedural Cities
(
- Prof. qual. >4 yrs
-
Mark
Physically Based Water Shading
(
- Prof. qual. >4 yrs
- 2016
-
Mark
A Quantitative Evaluation and Proposition of Cache Policies in Mobile GPUs
(
- Prof. qual. >4 yrs
-
Mark
Guided Transcoding for Next-Generation Video Coding (HEVC)
(
- Prof. qual. >4 yrs
-
Mark
Multi-layered G-Buffers for Real-Time Reflections
(
- Prof. qual. >4 yrs