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- 2020
-
Mark
Rendering Resolution Independent Fonts in Games and 3D-Applications
- Master (Two yrs)
- 2019
-
Mark
Search-based Procedural Generation of Gameplay Content
- Prof. qual. >4 yrs
- 2018
-
Mark
Generation of Artificial Training Data for Deep Learning
(2018) In Master’s Theses in Mathematical Sciences FMAM05 20181
Mathematics (Faculty of Engineering)- Master (Two yrs)
-
Mark
Generation of Artificial Training Data for Deep Learning
- Prof. qual. >4 yrs
-
Mark
Filtered Path Tracing using Halide
- Prof. qual. >4 yrs
-
Mark
Improved Sampling for Temporal Anti-Aliasing (A Sobel Improved Temporal Anti-Aliasing)
- Prof. qual. >4 yrs
- 2017
-
Mark
General Methods for the Generation of Seamless Procedural Cities
- Prof. qual. >4 yrs
-
Mark
Physically Based Water Shading
- Prof. qual. >4 yrs
- 2016
-
Mark
Real-Time Rendering of Volumetric Clouds
- Prof. qual. >4 yrs
-
Mark
Multi-layered G-Buffers for Real-Time Reflections
- Prof. qual. >4 yrs