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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Sandlund, Marlene LU ; Waterworth, Eva Lindh and Hager, Charlotte (2011) In Developmental Neurorehabilitation 14(1). p.15-21
Abstract
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor... (More)
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored. (Less)
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author
; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Rehabilitation, virtual reality, video-games, paediatric, motivation, motor control, energy expenditure
in
Developmental Neurorehabilitation
volume
14
issue
1
pages
15 - 21
publisher
Informa Healthcare
external identifiers
  • wos:000287565000003
  • scopus:79957534751
  • pmid:21241174
ISSN
1751-8423
DOI
10.3109/17518423.2010.533329
language
English
LU publication?
yes
additional info
The information about affiliations in this record was updated in December 2015. The record was previously connected to the following departments: The VĂ¥rdal Institute (016540000)
id
68f94232-61aa-497d-9330-708ae83e1653 (old id 1926087)
date added to LUP
2016-04-01 14:40:05
date last changed
2022-03-29 22:08:40
@article{68f94232-61aa-497d-9330-708ae83e1653,
  abstract     = {{Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.}},
  author       = {{Sandlund, Marlene and Waterworth, Eva Lindh and Hager, Charlotte}},
  issn         = {{1751-8423}},
  keywords     = {{Rehabilitation; virtual reality; video-games; paediatric; motivation; motor control; energy expenditure}},
  language     = {{eng}},
  number       = {{1}},
  pages        = {{15--21}},
  publisher    = {{Informa Healthcare}},
  series       = {{Developmental Neurorehabilitation}},
  title        = {{Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy}},
  url          = {{https://lup.lub.lu.se/search/files/4097944/1951141.pdf}},
  doi          = {{10.3109/17518423.2010.533329}},
  volume       = {{14}},
  year         = {{2011}},
}