PyFX - an active effect framework
(2004) SIGRAD, 2004 p.17-24- Abstract
- The programmability of modern graphics processing units (GPUs) provide great flexibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active... (More)
- The programmability of modern graphics processing units (GPUs) provide great flexibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active entities. This makes it possible to completely encapsulate both shaders and support code thereby minimizing the
dependencies to the application. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/954502
- author
- Lejdfors, Calle LU and Ohlsson, Lennart LU
- organization
- publishing date
- 2004
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- SIGRAD 2004 Conference proceedings
- pages
- 17 - 24
- conference name
- SIGRAD, 2004
- conference location
- Gävle, Sweden
- conference dates
- 2004-11-24 - 2004-11-25
- ISSN
- 1650-3740
- 1650-3686
- language
- English
- LU publication?
- yes
- id
- c4941173-7a26-413f-989c-a40f485a714a (old id 954502)
- alternative location
- http://www.ep.liu.se/ecp/013/006/index.html
- date added to LUP
- 2016-04-04 08:34:44
- date last changed
- 2021-05-06 19:01:10
@inproceedings{c4941173-7a26-413f-989c-a40f485a714a, abstract = {{The programmability of modern graphics processing units (GPUs) provide great flexibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active entities. This makes it possible to completely encapsulate both shaders and support code thereby minimizing the<br/><br> dependencies to the application.}}, author = {{Lejdfors, Calle and Ohlsson, Lennart}}, booktitle = {{SIGRAD 2004 Conference proceedings}}, issn = {{1650-3740}}, language = {{eng}}, pages = {{17--24}}, title = {{PyFX - an active effect framework}}, url = {{http://www.ep.liu.se/ecp/013/006/index.html}}, year = {{2004}}, }