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It's a child's game: Investigating cognitive development with playing robots

Johansson, Birger LU orcid and Balkenius, Christian LU orcid (2005) 2005 4th IEEE International Conference on Development and Learning 2005. p.164-164
Abstract
To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and... (More)
To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and emotional control are also used. Trafton et al. (2003) programmed a robot to model a 3-4 year old child playing hide and seek. The robot moves around in their laboratory and tries to hide behind different objects and learn which hiding places what are good ones. Games like hide and seek, tag and other popular children's games were used. By bringing the best developmental and learning models together, hopes to find out more about the mechanisms of cognitive development (Less)
Please use this url to cite or link to this publication:
author
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organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Proceedings of 2005 4th IEEE International Conference on Development and Learning
volume
2005
pages
164 - 164
publisher
IEEE - Institute of Electrical and Electronics Engineers Inc.
conference name
2005 4th IEEE International Conference on Development and Learning
conference location
Osaka, Japan
conference dates
2005-07-19 - 2005-07-21
external identifiers
  • wos:000232302200037
  • scopus:33745432271
DOI
10.1109/DEVLRN.2005.1490970
language
English
LU publication?
yes
id
0d578166-a052-4d9e-ba0b-36dee8394503 (old id 616463)
date added to LUP
2016-04-04 10:55:03
date last changed
2022-01-29 21:03:55
@inproceedings{0d578166-a052-4d9e-ba0b-36dee8394503,
  abstract     = {{To study and simulate cognitive development, it is useful to find a natural domain where many cognitive functions are needed and, but where the complexity of the environment and task is reasonable. We suggest that childrens games constitute a suitable domain. The ability to play is a very fundamental part of children's daily life and it is crucial for the future development of our behaviors in Bekoff and Byers (1998). In the individual domain, the coordination of the body is an important feature of play. When a child plays, it refines its motor and sensory skills and develops more advanced movement patterns e.g. in running or cycling. When playing among other individuals, cognitive functions for social interactions and coordination and emotional control are also used. Trafton et al. (2003) programmed a robot to model a 3-4 year old child playing hide and seek. The robot moves around in their laboratory and tries to hide behind different objects and learn which hiding places what are good ones. Games like hide and seek, tag and other popular children's games were used. By bringing the best developmental and learning models together, hopes to find out more about the mechanisms of cognitive development}},
  author       = {{Johansson, Birger and Balkenius, Christian}},
  booktitle    = {{Proceedings of 2005 4th IEEE International Conference on Development and Learning}},
  language     = {{eng}},
  pages        = {{164--164}},
  publisher    = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}},
  title        = {{It's a child's game: Investigating cognitive development with playing robots}},
  url          = {{http://dx.doi.org/10.1109/DEVLRN.2005.1490970}},
  doi          = {{10.1109/DEVLRN.2005.1490970}},
  volume       = {{2005}},
  year         = {{2005}},
}