Work and Work Place Design Using Empirical Shop Floor Information and Virtual Reality Techniques
(1997) 13th Triennial Congress of the International Ergonomics Association 2. p.25-27- Abstract
- Work place design based on traditional ergonomic science has, to a large extent, been delimited by information collected from studies of individual human beings. This research approach has not been proven to influence industry shop floor work to an extent corresponding to what could be expected from research efforts (Winkel and Westgaard, 1995). Thus the practitioners are left to decide about the detailed work place design, neglecting scientific knowledge.
The accelerating development within technical as well as social sciences, combined with the industrial development of production systems has, in fact, blurred the vision and method arsenal available for those interested in fitting the production system to the man. However, new... (More) - Work place design based on traditional ergonomic science has, to a large extent, been delimited by information collected from studies of individual human beings. This research approach has not been proven to influence industry shop floor work to an extent corresponding to what could be expected from research efforts (Winkel and Westgaard, 1995). Thus the practitioners are left to decide about the detailed work place design, neglecting scientific knowledge.
The accelerating development within technical as well as social sciences, combined with the industrial development of production systems has, in fact, blurred the vision and method arsenal available for those interested in fitting the production system to the man. However, new prospects have, at the same time, been made available through expanding personal computer and Virtual Reality (VR) techniques implying untraditional analysis procedures for work and work place design as will be illustrated in this paper.
The aim of this paper is to illuminate the feasibility of such a prospect using personal computer-,. video- and VR-techniques to amalgamate empirical shop floor information especially collected for design purposes with computer models of work. Two case studies, denoted case I and case II, will be shortly described from which an integration will be discussed. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1852403
- author
- Davies, Roy ; Medbo, Lars ; Engström, Tomas and Akselsson, Roland LU
- organization
- publishing date
- 1997
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- virtual reality, work place design, assembly of automobiles, loading of trucks
- host publication
- IEA'97 "From Experience to Innovation"
- editor
- Seppälä, Pentti ; Luopajärvi, Tuulikki ; Nygård, Carl-Håkan and Mattila, Markku
- volume
- 2
- pages
- 3 pages
- publisher
- Finnish Institute of Occupational Health
- conference name
- 13th Triennial Congress of the International Ergonomics Association
- conference location
- Tampere, Finland
- conference dates
- 1997-06-29 - 1997-07-04
- language
- English
- LU publication?
- yes
- id
- e8ae2e8b-45fe-4fdc-bab5-68b17bead3cd (old id 1852403)
- date added to LUP
- 2016-04-04 12:08:26
- date last changed
- 2018-11-21 21:09:13
@inproceedings{e8ae2e8b-45fe-4fdc-bab5-68b17bead3cd, abstract = {{Work place design based on traditional ergonomic science has, to a large extent, been delimited by information collected from studies of individual human beings. This research approach has not been proven to influence industry shop floor work to an extent corresponding to what could be expected from research efforts (Winkel and Westgaard, 1995). Thus the practitioners are left to decide about the detailed work place design, neglecting scientific knowledge.<br/><br> The accelerating development within technical as well as social sciences, combined with the industrial development of production systems has, in fact, blurred the vision and method arsenal available for those interested in fitting the production system to the man. However, new prospects have, at the same time, been made available through expanding personal computer and Virtual Reality (VR) techniques implying untraditional analysis procedures for work and work place design as will be illustrated in this paper.<br/><br> The aim of this paper is to illuminate the feasibility of such a prospect using personal computer-,. video- and VR-techniques to amalgamate empirical shop floor information especially collected for design purposes with computer models of work. Two case studies, denoted case I and case II, will be shortly described from which an integration will be discussed.}}, author = {{Davies, Roy and Medbo, Lars and Engström, Tomas and Akselsson, Roland}}, booktitle = {{IEA'97 "From Experience to Innovation"}}, editor = {{Seppälä, Pentti and Luopajärvi, Tuulikki and Nygård, Carl-Håkan and Mattila, Markku}}, keywords = {{virtual reality; work place design; assembly of automobiles; loading of trucks}}, language = {{eng}}, pages = {{25--27}}, publisher = {{Finnish Institute of Occupational Health}}, title = {{Work and Work Place Design Using Empirical Shop Floor Information and Virtual Reality Techniques}}, volume = {{2}}, year = {{1997}}, }