Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
(2011) In Developmental Neurorehabilitation 14(1). p.15-21- Abstract
- Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor... (More)
- Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1926087
- author
- Sandlund, Marlene LU ; Waterworth, Eva Lindh and Hager, Charlotte
- organization
- publishing date
- 2011
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Rehabilitation, virtual reality, video-games, paediatric, motivation, motor control, energy expenditure
- in
- Developmental Neurorehabilitation
- volume
- 14
- issue
- 1
- pages
- 15 - 21
- publisher
- Informa Healthcare
- external identifiers
-
- wos:000287565000003
- scopus:79957534751
- pmid:21241174
- ISSN
- 1751-8423
- DOI
- 10.3109/17518423.2010.533329
- language
- English
- LU publication?
- yes
- additional info
- The information about affiliations in this record was updated in December 2015. The record was previously connected to the following departments: The VĂ¥rdal Institute (016540000)
- id
- 68f94232-61aa-497d-9330-708ae83e1653 (old id 1926087)
- date added to LUP
- 2016-04-01 14:40:05
- date last changed
- 2022-03-29 22:08:40
@article{68f94232-61aa-497d-9330-708ae83e1653, abstract = {{Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.}}, author = {{Sandlund, Marlene and Waterworth, Eva Lindh and Hager, Charlotte}}, issn = {{1751-8423}}, keywords = {{Rehabilitation; virtual reality; video-games; paediatric; motivation; motor control; energy expenditure}}, language = {{eng}}, number = {{1}}, pages = {{15--21}}, publisher = {{Informa Healthcare}}, series = {{Developmental Neurorehabilitation}}, title = {{Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy}}, url = {{https://lup.lub.lu.se/search/files/4097944/1951141.pdf}}, doi = {{10.3109/17518423.2010.533329}}, volume = {{14}}, year = {{2011}}, }