Three applications of virtual reality for brain injury rehabilitation of daily tasks
(2002) 4th Intl Conf. Disability, Virtual Reality & Assoc. Tech. p.93-100- Abstract
- Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of... (More)
- Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of rehabilitation which are a part of a larger project to investigate the potential and pitfalls of Virtual Reality technology as a complement to physical training in Brain Injury Rehabilitation. Virtual Reality has the advantage of providing a safe, controlled and highly repeatable environment that a patient can experience in a relaxed manner before having to encounter the potentially dangerous or stressful real environment. The three applications considered here are: kitchen work, an automatic teller machine (ATM) and finding ones way in a complex environment. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/598424
- author
- Davies, Roy LU ; Löfgren, Elin ; Wallergård, Mattias LU ; Lindén, Anita ; Boschian, Kerstin ; Minör, Ulf ; Sonesson, Bengt and Johansson, Gerd LU
- organization
- publishing date
- 2002
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies
- editor
- Sharkey, Paul ; Sik Lanyi, Cecilia and Standen, Penny
- pages
- 93 - 100
- conference name
- 4th Intl Conf. Disability, Virtual Reality & Assoc. Tech.
- conference dates
- 2002-09-18 - 2002-09-20
- ISBN
- 0704911434
- language
- English
- LU publication?
- yes
- id
- efe6ae06-8aad-4e70-9447-1530591872d7 (old id 598424)
- alternative location
- http://www.icdvrat.reading.ac.uk/2002/papers/2002_13.pdf
- date added to LUP
- 2016-04-04 14:13:07
- date last changed
- 2018-11-21 21:19:00
@inproceedings{efe6ae06-8aad-4e70-9447-1530591872d7, abstract = {{Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of rehabilitation which are a part of a larger project to investigate the potential and pitfalls of Virtual Reality technology as a complement to physical training in Brain Injury Rehabilitation. Virtual Reality has the advantage of providing a safe, controlled and highly repeatable environment that a patient can experience in a relaxed manner before having to encounter the potentially dangerous or stressful real environment. The three applications considered here are: kitchen work, an automatic teller machine (ATM) and finding ones way in a complex environment.}}, author = {{Davies, Roy and Löfgren, Elin and Wallergård, Mattias and Lindén, Anita and Boschian, Kerstin and Minör, Ulf and Sonesson, Bengt and Johansson, Gerd}}, booktitle = {{Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies}}, editor = {{Sharkey, Paul and Sik Lanyi, Cecilia and Standen, Penny}}, isbn = {{0704911434}}, language = {{eng}}, pages = {{93--100}}, title = {{Three applications of virtual reality for brain injury rehabilitation of daily tasks}}, url = {{http://www.icdvrat.reading.ac.uk/2002/papers/2002_13.pdf}}, year = {{2002}}, }