Experimentation in Early-Stage Video Game Startups : Practices and Challenges
(2024) 14th International Conference on Software Business, ICSOB 2023 In Lecture Notes in Business Information Processing 500 LNBIP. p.360-366- Abstract
Experimentation has been considered critical for successful software product and business development, including in video game startups. Video game startups need “wow” qualities that distinguish them from the competition. Thus, they need to continuously experiment to find these qualities before running out of time and resources. In this study, we aimed to explore how these companies perform experimentation. We interviewed four co-founders of video game startups. Our findings identify six practices, or scenarios, through which video game startups conduct experiments and challenges associated with these. The initial results could inform these startups about the possibilities and challenges and guide future research.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/8ae6bc56-c137-4de2-bec5-7e078639e170
- author
- Edison, Henry ; Melegati, Jorge and Bjarnason, Elizabeth LU
- organization
- publishing date
- 2024
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- challenges, experimentation, gaming startups, video game startups
- host publication
- Software Business - 14th International Conference, ICSOB 2023, Proceedings
- series title
- Lecture Notes in Business Information Processing
- editor
- Hyrynsalmi, Sami ; Münch, Jürgen ; Smolander, Kari and Melegati, Jorge
- volume
- 500 LNBIP
- pages
- 7 pages
- publisher
- Springer Science and Business Media B.V.
- conference name
- 14th International Conference on Software Business, ICSOB 2023
- conference location
- Lahti, Finland
- conference dates
- 2023-11-27 - 2023-11-29
- external identifiers
-
- scopus:85188715223
- ISSN
- 1865-1348
- 1865-1356
- ISBN
- 9783031532269
- DOI
- 10.1007/978-3-031-53227-6_25
- language
- English
- LU publication?
- yes
- id
- 8ae6bc56-c137-4de2-bec5-7e078639e170
- date added to LUP
- 2024-04-16 13:59:32
- date last changed
- 2024-07-24 00:07:43
@inproceedings{8ae6bc56-c137-4de2-bec5-7e078639e170, abstract = {{<p>Experimentation has been considered critical for successful software product and business development, including in video game startups. Video game startups need “wow” qualities that distinguish them from the competition. Thus, they need to continuously experiment to find these qualities before running out of time and resources. In this study, we aimed to explore how these companies perform experimentation. We interviewed four co-founders of video game startups. Our findings identify six practices, or scenarios, through which video game startups conduct experiments and challenges associated with these. The initial results could inform these startups about the possibilities and challenges and guide future research.</p>}}, author = {{Edison, Henry and Melegati, Jorge and Bjarnason, Elizabeth}}, booktitle = {{Software Business - 14th International Conference, ICSOB 2023, Proceedings}}, editor = {{Hyrynsalmi, Sami and Münch, Jürgen and Smolander, Kari and Melegati, Jorge}}, isbn = {{9783031532269}}, issn = {{1865-1348}}, keywords = {{challenges; experimentation; gaming startups; video game startups}}, language = {{eng}}, pages = {{360--366}}, publisher = {{Springer Science and Business Media B.V.}}, series = {{Lecture Notes in Business Information Processing}}, title = {{Experimentation in Early-Stage Video Game Startups : Practices and Challenges}}, url = {{http://dx.doi.org/10.1007/978-3-031-53227-6_25}}, doi = {{10.1007/978-3-031-53227-6_25}}, volume = {{500 LNBIP}}, year = {{2024}}, }