Gamification in Politics
(2022) In Elgar Encyclopedias in the Social Sciences series p.304-308- Abstract
- Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/8d3ef681-8bf0-4ad3-8024-b3cf08a0160b
- author
- Bossetta, Michael LU
- organization
- publishing date
- 2022
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Gamification, Game Elements, Digital Campaigning, Mobile Apps, Social media, Political Participation
- host publication
- Elgar Encyclopedia of Technology and Politics
- series title
- Elgar Encyclopedias in the Social Sciences series
- editor
- Ceron, Andrea
- pages
- 5 pages
- publisher
- Edward Elgar Publishing
- external identifiers
-
- scopus:85172772281
- ISBN
- 9781800374263
- 9781800374256
- language
- English
- LU publication?
- yes
- id
- 8d3ef681-8bf0-4ad3-8024-b3cf08a0160b
- date added to LUP
- 2022-11-15 23:47:17
- date last changed
- 2024-06-28 07:07:03
@inbook{8d3ef681-8bf0-4ad3-8024-b3cf08a0160b, abstract = {{Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward.}}, author = {{Bossetta, Michael}}, booktitle = {{Elgar Encyclopedia of Technology and Politics}}, editor = {{Ceron, Andrea}}, isbn = {{9781800374263}}, keywords = {{Gamification; Game Elements; Digital Campaigning; Mobile Apps; Social media; Political Participation}}, language = {{eng}}, pages = {{304--308}}, publisher = {{Edward Elgar Publishing}}, series = {{Elgar Encyclopedias in the Social Sciences series}}, title = {{Gamification in Politics}}, url = {{https://lup.lub.lu.se/search/files/128574750/Gamification_in_Politics_Bossetta_Pre_Print_Final.pdf}}, year = {{2022}}, }