Simple Environment Map Filtering Using Ray Cones and Ray Differentials
(2019) p.347-351- Abstract
- We describe simple methods for how to filter environment maps using ray cones and ray differentials in a ray tracing engine.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/b5e4a1e6-2a64-47ae-9db5-fbfb83370556
- author
- Akenine-Möller, Tomas LU and Jim, Nilsson
- organization
- publishing date
- 2019
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- host publication
- Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs - High-Quality and Real-Time Rendering with DXR and Other APIs
- editor
- Haines, Eric and Akenine-Möller, Tomas
- pages
- 5 pages
- publisher
- Apress
- external identifiers
-
- scopus:85076315335
- ISBN
- 978-1-4842-4427-2
- 978-1-4842-4426-5
- DOI
- 10.1007/978-1-4842-4427-2_21
- language
- English
- LU publication?
- yes
- id
- b5e4a1e6-2a64-47ae-9db5-fbfb83370556
- date added to LUP
- 2020-09-17 15:12:23
- date last changed
- 2024-05-01 18:12:28
@inbook{b5e4a1e6-2a64-47ae-9db5-fbfb83370556, abstract = {{We describe simple methods for how to filter environment maps using ray cones and ray differentials in a ray tracing engine.}}, author = {{Akenine-Möller, Tomas and Jim, Nilsson}}, booktitle = {{Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs}}, editor = {{Haines, Eric and Akenine-Möller, Tomas}}, isbn = {{978-1-4842-4427-2}}, language = {{eng}}, pages = {{347--351}}, publisher = {{Apress}}, title = {{Simple Environment Map Filtering Using Ray Cones and Ray Differentials}}, url = {{http://dx.doi.org/10.1007/978-1-4842-4427-2_21}}, doi = {{10.1007/978-1-4842-4427-2_21}}, year = {{2019}}, }