Sad and Absurd Representations of War in Gameplay and Interviews
(2023) In Cultural Sociology 17(3). p.390-409- Abstract
- There is a vivid interest in so-called epimilitary narratives of war that depart from heroic themes and zoom out from the armed forces. This article joins this direction by analyzing two variants of cultural narratives of the war in Bosnia-Hercegovina during the 1990s and the siege of Sarajevo: the videogame This War of Mine and Bosnian citizens’ personal stories told in qualitative interviews. Both variants portray war as an uncontrollable condition devoid of grand meanings, as an arena for survival skills and moral work rather than heroic deeds or moral tests, and as an object for detailed analysis rather than categorical positioning. To highlight this type of narrative across diverse manifestations may sensitize researchers to capture... (More)
- There is a vivid interest in so-called epimilitary narratives of war that depart from heroic themes and zoom out from the armed forces. This article joins this direction by analyzing two variants of cultural narratives of the war in Bosnia-Hercegovina during the 1990s and the siege of Sarajevo: the videogame This War of Mine and Bosnian citizens’ personal stories told in qualitative interviews. Both variants portray war as an uncontrollable condition devoid of grand meanings, as an arena for survival skills and moral work rather than heroic deeds or moral tests, and as an object for detailed analysis rather than categorical positioning. To highlight this type of narrative across diverse manifestations may sensitize researchers to capture how the mundane and emotional content of war is articulated outside political scripts. (Less)
- Abstract (Swedish)
- There is a vivid interest in so-called epimilitary narratives of war that depart from heroic themes and zoom out from the armed forces. This article joins this direction by analyzing two variants of cultural narratives of the war in Bosnia-Hercegovina during the 1990s and the siege of Sarajevo: the videogame This War of Mine and Bosnian citizens’ personal stories told in qualitative interviews. Both variants portray war as an uncontrollable condition devoid of grand meanings, as an arena for survival skills and moral work rather than heroic deeds or moral tests, and as an object for detailed analysis rather than categorical positioning. To highlight this type of narrative across diverse manifestations may sensitize researchers to capture... (More)
- There is a vivid interest in so-called epimilitary narratives of war that depart from heroic themes and zoom out from the armed forces. This article joins this direction by analyzing two variants of cultural narratives of the war in Bosnia-Hercegovina during the 1990s and the siege of Sarajevo: the videogame This War of Mine and Bosnian citizens’ personal stories told in qualitative interviews. Both variants portray war as an uncontrollable condition devoid of grand meanings, as an arena for survival skills and moral work rather than heroic deeds or moral tests, and as an object for detailed analysis rather than categorical positioning. To highlight this type of narrative across diverse manifestations may sensitize researchers to capture how the mundane and emotional content of war is articulated outside political scripts. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/e073d570-de71-471e-ae72-478b4c747b6d
- author
- Wästerfors, David LU
- organization
- publishing date
- 2023
- type
- Contribution to journal
- publication status
- published
- subject
- in
- Cultural Sociology
- volume
- 17
- issue
- 3
- pages
- 390 - 409
- publisher
- SAGE Publications
- external identifiers
-
- scopus:85138381695
- ISSN
- 1749-9755
- DOI
- 10.1177/17499755221108243
- language
- English
- LU publication?
- yes
- id
- e073d570-de71-471e-ae72-478b4c747b6d
- date added to LUP
- 2022-09-12 13:29:39
- date last changed
- 2023-10-26 14:57:45
@article{e073d570-de71-471e-ae72-478b4c747b6d, abstract = {{There is a vivid interest in so-called epimilitary narratives of war that depart from heroic themes and zoom out from the armed forces. This article joins this direction by analyzing two variants of cultural narratives of the war in Bosnia-Hercegovina during the 1990s and the siege of Sarajevo: the videogame This War of Mine and Bosnian citizens’ personal stories told in qualitative interviews. Both variants portray war as an uncontrollable condition devoid of grand meanings, as an arena for survival skills and moral work rather than heroic deeds or moral tests, and as an object for detailed analysis rather than categorical positioning. To highlight this type of narrative across diverse manifestations may sensitize researchers to capture how the mundane and emotional content of war is articulated outside political scripts.}}, author = {{Wästerfors, David}}, issn = {{1749-9755}}, language = {{eng}}, number = {{3}}, pages = {{390--409}}, publisher = {{SAGE Publications}}, series = {{Cultural Sociology}}, title = {{Sad and Absurd Representations of War in Gameplay and Interviews}}, url = {{http://dx.doi.org/10.1177/17499755221108243}}, doi = {{10.1177/17499755221108243}}, volume = {{17}}, year = {{2023}}, }