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- 2016
- Faster data structures and graphics hardware techniques for high performance rendering (
- SAH guided spatial split partitioning for fast BVH construction (
- 2015
- Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees (
- Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering (
- 2012
- Explicit Cache Management for Volume Ray-Casting on Parallel Architectures (
- Power Efficiency for Software Algorithms running on Graphics Processors (
- Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model (