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A Web-based cost-effective training tool with possible application to brain injury rehabilitation

Wang, Peijun LU ; Kreutzer, I A ; Bjärnemo, Robert LU and Davies, Roy LU (2004) In Computer Methods and Programs in Biomedicine 74(3). p.235-243
Abstract
Virtual reality (VR) has provoked enormous interest in the medical community. In particular, VIR offers therapists new approaches for improving rehabilitation effects. However, most of these VR assistant toots are not very portable, extensible or economical. Due to the vast amount of 3D data, they are not suitable for Internet transfer. Furthermore, in order to run these VR systems smoothly, special hardware devices are needed. As a result, existing VIR assistant toots tend to be available in hospitals but not in patients' homes. To overcome these disadvantages, as a case study, this paper proposes a Web-based Virtual Ticket Machine, called WBVTM, using VRML [VRML Consortium, The Virtual Reality Modeling Language: International Standard... (More)
Virtual reality (VR) has provoked enormous interest in the medical community. In particular, VIR offers therapists new approaches for improving rehabilitation effects. However, most of these VR assistant toots are not very portable, extensible or economical. Due to the vast amount of 3D data, they are not suitable for Internet transfer. Furthermore, in order to run these VR systems smoothly, special hardware devices are needed. As a result, existing VIR assistant toots tend to be available in hospitals but not in patients' homes. To overcome these disadvantages, as a case study, this paper proposes a Web-based Virtual Ticket Machine, called WBVTM, using VRML [VRML Consortium, The Virtual Reality Modeling Language: International Standard ISO/IEC DIS 14772-1, 1997, available at http://www.vrml.org/Specifications/VRML97], Java and EAI (External Authoring Interface) [Silicon Graphics, Inc., The External Authoring Interface (EAI), available at http://cosmosoftware.com/developer/eai.htmt], to help people with acquired brain injury (ABI) to relearn basic living skills at home at a low cost. As these technologies are open standard and feature usability on the Internet, WBVTM achieves the goals of portability, easy accessibility and cost-effectiveness. (C) 2003 Elsevier Ireland Ltd. All rights reserved. (Less)
Please use this url to cite or link to this publication:
author
; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Internet, VRML, virtual reality, acquired brain injury, rehabilitation
in
Computer Methods and Programs in Biomedicine
volume
74
issue
3
pages
235 - 243
publisher
Elsevier
external identifiers
  • pmid:15135574
  • wos:000221630400005
  • scopus:2342544737
ISSN
0169-2607
DOI
10.1016/j.cmpb.2003.08.001
language
English
LU publication?
yes
id
0558c2e0-68f7-44c3-a65f-3f5b55a539dc (old id 277337)
date added to LUP
2016-04-01 15:27:49
date last changed
2023-01-04 17:32:34
@article{0558c2e0-68f7-44c3-a65f-3f5b55a539dc,
  abstract     = {{Virtual reality (VR) has provoked enormous interest in the medical community. In particular, VIR offers therapists new approaches for improving rehabilitation effects. However, most of these VR assistant toots are not very portable, extensible or economical. Due to the vast amount of 3D data, they are not suitable for Internet transfer. Furthermore, in order to run these VR systems smoothly, special hardware devices are needed. As a result, existing VIR assistant toots tend to be available in hospitals but not in patients' homes. To overcome these disadvantages, as a case study, this paper proposes a Web-based Virtual Ticket Machine, called WBVTM, using VRML [VRML Consortium, The Virtual Reality Modeling Language: International Standard ISO/IEC DIS 14772-1, 1997, available at http://www.vrml.org/Specifications/VRML97], Java and EAI (External Authoring Interface) [Silicon Graphics, Inc., The External Authoring Interface (EAI), available at http://cosmosoftware.com/developer/eai.htmt], to help people with acquired brain injury (ABI) to relearn basic living skills at home at a low cost. As these technologies are open standard and feature usability on the Internet, WBVTM achieves the goals of portability, easy accessibility and cost-effectiveness. (C) 2003 Elsevier Ireland Ltd. All rights reserved.}},
  author       = {{Wang, Peijun and Kreutzer, I A and Bjärnemo, Robert and Davies, Roy}},
  issn         = {{0169-2607}},
  keywords     = {{Internet; VRML; virtual reality; acquired brain injury; rehabilitation}},
  language     = {{eng}},
  number       = {{3}},
  pages        = {{235--243}},
  publisher    = {{Elsevier}},
  series       = {{Computer Methods and Programs in Biomedicine}},
  title        = {{A Web-based cost-effective training tool with possible application to brain injury rehabilitation}},
  url          = {{http://dx.doi.org/10.1016/j.cmpb.2003.08.001}},
  doi          = {{10.1016/j.cmpb.2003.08.001}},
  volume       = {{74}},
  year         = {{2004}},
}