Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI
(2009) 5th Annual Usability Symposium 2009 5889. p.264-278- Abstract
- Today, the underlying theoretical and methodological foundations as well as implementations in the field of accessibility are largely based on plans, metrics and heuristics. There is an obvious tension between these norms and those of the overall spirit of the times, which leans heavily towards improvisations, diversity, and ever-changing affordances. The parallel evolution of human computer interaction (HCI) has been characterized as three waves, each building on the previous one, resulting in an in-depth understanding of the interwoven activity of humans and non-humans (artifacts). Now when facing the era of mixed reality, accessibility can gain considerably from HCI's, usability's and interaction design's bodies of knowledge.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/1628626
- author
- Hedvall, Per-Olof
LU
- organization
- publishing date
- 2009
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Situated action, Mixed Reality, Interaction design, HCI, Accessibility, Usability, Activity theory, Norms
- host publication
- HCI and Usability for E-Inclusion, Proceedings
- volume
- 5889
- pages
- 15 pages
- publisher
- Springer
- conference name
- 5th Annual Usability Symposium 2009
- conference dates
- 2009-11-09 - 2009-11-10
- external identifiers
-
- wos:000278560300018
- scopus:77954917050
- ISSN
- 0302-9743
- 1611-3349
- DOI
- 10.1007/978-3-642-10308-7_18
- language
- English
- LU publication?
- yes
- id
- 721371bc-6171-4d4f-8d38-7e9dac1d2c72 (old id 1628626)
- date added to LUP
- 2016-04-01 12:37:19
- date last changed
- 2025-01-03 00:33:15
@inproceedings{721371bc-6171-4d4f-8d38-7e9dac1d2c72, abstract = {{Today, the underlying theoretical and methodological foundations as well as implementations in the field of accessibility are largely based on plans, metrics and heuristics. There is an obvious tension between these norms and those of the overall spirit of the times, which leans heavily towards improvisations, diversity, and ever-changing affordances. The parallel evolution of human computer interaction (HCI) has been characterized as three waves, each building on the previous one, resulting in an in-depth understanding of the interwoven activity of humans and non-humans (artifacts). Now when facing the era of mixed reality, accessibility can gain considerably from HCI's, usability's and interaction design's bodies of knowledge.}}, author = {{Hedvall, Per-Olof}}, booktitle = {{HCI and Usability for E-Inclusion, Proceedings}}, issn = {{0302-9743}}, keywords = {{Situated action; Mixed Reality; Interaction design; HCI; Accessibility; Usability; Activity theory; Norms}}, language = {{eng}}, pages = {{264--278}}, publisher = {{Springer}}, title = {{Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI}}, url = {{http://dx.doi.org/10.1007/978-3-642-10308-7_18}}, doi = {{10.1007/978-3-642-10308-7_18}}, volume = {{5889}}, year = {{2009}}, }