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- 2026
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Mark
User participation in co-design–requirements for accessible online collaboration : an exploratory study
- Contribution to journal › Article
- 2025
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Mark
Vibe coding and the new prototyping playbook
- Contribution to journal › Debate/Note/Editorial
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Mark
Enhancing Workers’ Safety in Manufacturing : A Human-Centered Approach in Interaction Design of Digital Training Tools
- Chapter in Book/Report/Conference proceeding › Book chapter
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Mark
Real-Time Brain-Computer Interfaces
(2025)
- Thesis › Doctoral thesis (compilation)
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Mark
Towards an experiential ethics of AI and robots : a review of empirical research on human encounters
- Contribution to journal › Article
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Mark
Behavioral Traces and Player Typologies in Gamified VR : Insights for Adaptive and Inclusive Design
- Contribution to journal › Article
-
Mark
Towards proactive support for human-robot collaboration
- Thesis › Licentiate thesis
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Mark
Gendered Perception of Gamified Safety Training in Manufacturing : Insights from a Pre-test Study
(2025) 27th International Conference on Human-Computer Interaction, HCII 2025 In Communications in Computer and Information Science 2524 CCIS. p.370-380
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
The Identification of Haptic Invariants in Humans and Their Applications to Robotics
(2025) In Multisensory Research
- Contribution to journal › Article
-
Mark
Ambient Transformations : Spatial imaginaries and techno-sensory alterations
(2025) SOUND+PURPOSE
- Contribution to conference › Abstract
