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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Sandlund, Marlene LU ; Waterworth, Eva Lindh and Hager, Charlotte (2011) In Developmental Neurorehabilitation 14(1). p.15-21
Abstract
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor... (More)
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored. (Less)
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author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Rehabilitation, virtual reality, video-games, paediatric, motivation, motor control, energy expenditure
in
Developmental Neurorehabilitation
volume
14
issue
1
pages
15 - 21
publisher
Informa Healthcare
external identifiers
  • wos:000287565000003
  • scopus:79957534751
ISSN
1751-8423
DOI
10.3109/17518423.2010.533329
language
English
LU publication?
yes
id
68f94232-61aa-497d-9330-708ae83e1653 (old id 1926087)
date added to LUP
2011-05-02 08:43:28
date last changed
2017-10-08 04:04:22
@article{68f94232-61aa-497d-9330-708ae83e1653,
  abstract     = {Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP). Methods: Fourteen children with CP, 6-16 years old, practiced with the EyeToy for PlayStation2 (R) in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries. Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress. Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.},
  author       = {Sandlund, Marlene and Waterworth, Eva Lindh and Hager, Charlotte},
  issn         = {1751-8423},
  keyword      = {Rehabilitation,virtual reality,video-games,paediatric,motivation,motor control,energy expenditure},
  language     = {eng},
  number       = {1},
  pages        = {15--21},
  publisher    = {Informa Healthcare},
  series       = {Developmental Neurorehabilitation},
  title        = {Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy},
  url          = {http://dx.doi.org/10.3109/17518423.2010.533329},
  volume       = {14},
  year         = {2011},
}