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Paving the way for new regional industrial paths : actors and modes of change in Scania’s games industry

Miörner, Johan LU and Trippl, Michaela LU (2017) In European Planning Studies 25(3). p.481-497
Abstract

Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional... (More)

Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.

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author
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organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
actors of change, digital games industry, modes of change, New regional industrial path development, Scania, regional sustainability
in
European Planning Studies
volume
25
issue
3
pages
481 - 497
publisher
Taylor & Francis
external identifiers
  • scopus:84979239958
  • wos:000394599600008
ISSN
0965-4313
DOI
10.1080/09654313.2016.1212815
language
English
LU publication?
yes
id
26f65a6a-0f91-456c-bb34-edad0f6891ac
date added to LUP
2016-09-29 09:23:46
date last changed
2024-05-17 13:04:28
@article{26f65a6a-0f91-456c-bb34-edad0f6891ac,
  abstract     = {{<p>Recent scholarly work has enhanced our understanding of how new path development activities are enabled or constrained by ‘regional environments’, made up of pre-existing industrial structures, knowledge organizations, support structures and institutional configurations. This paper moves beyond overly static views on regional environments. We develop a dynamic perspective by analysing conceptually and empirically how a constraining environment can be transformed into one that enables the development of new growth paths. The paper offers a typology of various modes of change, including layering, adaptation and novel application that are used by key actors to ‘manipulate’ the regional support structures to facilitate new regional industrial path development. The conceptual framework is applied to a case study of the digital games industry in the region of Scania, southern Sweden. Our findings suggest that the creation of a more enabling environment for the growth of the digital games industry has been the outcome of multi-scalar processes and combinations of various modes of change employed by a few key individuals operating in the newly emerging path.</p>}},
  author       = {{Miörner, Johan and Trippl, Michaela}},
  issn         = {{0965-4313}},
  keywords     = {{actors of change; digital games industry; modes of change; New regional industrial path development; Scania; regional sustainability}},
  language     = {{eng}},
  month        = {{03}},
  number       = {{3}},
  pages        = {{481--497}},
  publisher    = {{Taylor & Francis}},
  series       = {{European Planning Studies}},
  title        = {{Paving the way for new regional industrial paths : actors and modes of change in Scania’s games industry}},
  url          = {{http://dx.doi.org/10.1080/09654313.2016.1212815}},
  doi          = {{10.1080/09654313.2016.1212815}},
  volume       = {{25}},
  year         = {{2017}},
}