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Accreditation! the responsive curriculum game

Forsyth, Rachel LU orcid ; Whitton, Nicola and Whitton, Peter (2011) 5th European Conference on Games Based Learning, ECGBL 2011 In Proceedings of the European Conference on Games-based Learning 2011-January. p.176-182
Abstract

It can be difficult to engage colleagues with the findings and recommendations of an externally-funded project, even when, or perhaps particularly when, it has major implications for institutional processes. The authors were involved with a large single-institution Higher Education change project that aimed to make the university more responsive to changes in curriculum needs, the student voice, employer demands, and external legislative and political pressures. The task of working with stakeholders to disseminate project findings and explore the potential to rethink the course accreditation process was not an easy one, it being a dry subject at best. In addition to writing a standard project report, it was decided to adopt a game-based... (More)

It can be difficult to engage colleagues with the findings and recommendations of an externally-funded project, even when, or perhaps particularly when, it has major implications for institutional processes. The authors were involved with a large single-institution Higher Education change project that aimed to make the university more responsive to changes in curriculum needs, the student voice, employer demands, and external legislative and political pressures. The task of working with stakeholders to disseminate project findings and explore the potential to rethink the course accreditation process was not an easy one, it being a dry subject at best. In addition to writing a standard project report, it was decided to adopt a game-based approach as a novel means of engaging audiences. However, since budget was limited, and collaborative digital games are typically expensive to design and develop, it was decided to adopt a low-tech approach and develop a simple board game based on the findings of the project to help to engage colleagues. The game aims to help disseminate the principal findings of the project to staff, encourage discussion, and demonstrate how these findings relate to the key institutional process of course design and quality management. This paper provides an overview of the game developed and explains how the game mechanics were designed to link to the project findings and the intended learning outcomes and used to produce a low cost prototype of the game. The difficulties of retaining an analytical element with relatively short game play (30-45 minutes) and an attempt to make the process entertaining are discussed. The game was evaluated for its ability to generate discussion among university staffabout the project findings and their implications for the process, as well as for its playability, and the findings of this evaluation and recommendations for future development are explored.

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Please use this url to cite or link to this publication:
author
; and
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
keywords
Board game, Curriculum design, Dissemination, Systems
host publication
Proceedings of the 5th European Conference on Games Based Learning, ECGBL 2011
series title
Proceedings of the European Conference on Games-based Learning
editor
Meimaris, Michalis and Gouscos, Dimitris
volume
2011-January
pages
176 - 182
publisher
Dechema e.V.
conference name
5th European Conference on Games Based Learning, ECGBL 2011
conference location
Athens, Greece
conference dates
2011-10-20 - 2011-10-21
external identifiers
  • scopus:84938561855
ISSN
2049-0992
ISBN
9781908272188
language
English
LU publication?
no
id
2968a9c0-1f00-4346-b6b0-1b3a7916967c
date added to LUP
2022-05-02 15:15:47
date last changed
2024-01-03 10:42:57
@inproceedings{2968a9c0-1f00-4346-b6b0-1b3a7916967c,
  abstract     = {{<p>It can be difficult to engage colleagues with the findings and recommendations of an externally-funded project, even when, or perhaps particularly when, it has major implications for institutional processes. The authors were involved with a large single-institution Higher Education change project that aimed to make the university more responsive to changes in curriculum needs, the student voice, employer demands, and external legislative and political pressures. The task of working with stakeholders to disseminate project findings and explore the potential to rethink the course accreditation process was not an easy one, it being a dry subject at best. In addition to writing a standard project report, it was decided to adopt a game-based approach as a novel means of engaging audiences. However, since budget was limited, and collaborative digital games are typically expensive to design and develop, it was decided to adopt a low-tech approach and develop a simple board game based on the findings of the project to help to engage colleagues. The game aims to help disseminate the principal findings of the project to staff, encourage discussion, and demonstrate how these findings relate to the key institutional process of course design and quality management. This paper provides an overview of the game developed and explains how the game mechanics were designed to link to the project findings and the intended learning outcomes and used to produce a low cost prototype of the game. The difficulties of retaining an analytical element with relatively short game play (30-45 minutes) and an attempt to make the process entertaining are discussed. The game was evaluated for its ability to generate discussion among university staffabout the project findings and their implications for the process, as well as for its playability, and the findings of this evaluation and recommendations for future development are explored.</p>}},
  author       = {{Forsyth, Rachel and Whitton, Nicola and Whitton, Peter}},
  booktitle    = {{Proceedings of the 5th European Conference on Games Based Learning, ECGBL 2011}},
  editor       = {{Meimaris, Michalis and Gouscos, Dimitris}},
  isbn         = {{9781908272188}},
  issn         = {{2049-0992}},
  keywords     = {{Board game; Curriculum design; Dissemination; Systems}},
  language     = {{eng}},
  pages        = {{176--182}},
  publisher    = {{Dechema e.V.}},
  series       = {{Proceedings of the European Conference on Games-based Learning}},
  title        = {{Accreditation! the responsive curriculum game}},
  volume       = {{2011-January}},
  year         = {{2011}},
}