Exploring Different User Interfaces for Velocity based Training using Smart Gym Machines : Pilot Study
(2021) 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021 In International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings 2021-April. p.113-120- Abstract
With the emerging technology called the Internet of Things (IoT), we can now connect computing devices and sensors to the Internet. The IoT sensors serve to collect data, pushing it and sharing it with a whole network of connected devices. We decided to explore how to utilize IoT data to increase the user experience from a commercial gym application called Advagym. Advagym is a commercial solution already available in the market, which aims to digitize the gym experience, where a retrofit solution is used to fit IoT devices on gym machines to track performance data from users’ workouts. The main goal of this paper is to utilize IoT data from Advagym’s IoT sensors for velocity-based training (VBT) and conduct a comparative study of three... (More)
With the emerging technology called the Internet of Things (IoT), we can now connect computing devices and sensors to the Internet. The IoT sensors serve to collect data, pushing it and sharing it with a whole network of connected devices. We decided to explore how to utilize IoT data to increase the user experience from a commercial gym application called Advagym. Advagym is a commercial solution already available in the market, which aims to digitize the gym experience, where a retrofit solution is used to fit IoT devices on gym machines to track performance data from users’ workouts. The main goal of this paper is to utilize IoT data from Advagym’s IoT sensors for velocity-based training (VBT) and conduct a comparative study of three different user interfaces presenting VBT data to increase the user experience. The main contribution of this paper is an analysis of user preferences regarding the user interface of VBT feedback during a gym workout.
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- author
- Alce, Günter LU ; Håkansson, Jakob and Espinoza, Andreas
- organization
- publishing date
- 2021
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- Health, Internet of Things, Training, User Interface
- host publication
- ICT4AWE 2021 - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health
- series title
- International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings
- editor
- Mulvenna, Maurice ; Ziefle, Martina and Maciaszek, Leszek
- volume
- 2021-April
- pages
- 8 pages
- publisher
- Science and Technology Publications, Lda
- conference name
- 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE 2021
- conference location
- Virtual, Online
- conference dates
- 2021-04-24 - 2021-04-26
- external identifiers
-
- scopus:85137965856
- ISSN
- 2184-4984
- ISBN
- 9789897585067
- language
- English
- LU publication?
- yes
- id
- 337773b7-e730-48b3-a9c4-42685cf86fb7
- date added to LUP
- 2022-12-05 13:18:42
- date last changed
- 2023-09-11 10:46:18
@inproceedings{337773b7-e730-48b3-a9c4-42685cf86fb7, abstract = {{<p>With the emerging technology called the Internet of Things (IoT), we can now connect computing devices and sensors to the Internet. The IoT sensors serve to collect data, pushing it and sharing it with a whole network of connected devices. We decided to explore how to utilize IoT data to increase the user experience from a commercial gym application called Advagym. Advagym is a commercial solution already available in the market, which aims to digitize the gym experience, where a retrofit solution is used to fit IoT devices on gym machines to track performance data from users’ workouts. The main goal of this paper is to utilize IoT data from Advagym’s IoT sensors for velocity-based training (VBT) and conduct a comparative study of three different user interfaces presenting VBT data to increase the user experience. The main contribution of this paper is an analysis of user preferences regarding the user interface of VBT feedback during a gym workout.</p>}}, author = {{Alce, Günter and Håkansson, Jakob and Espinoza, Andreas}}, booktitle = {{ICT4AWE 2021 - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health}}, editor = {{Mulvenna, Maurice and Ziefle, Martina and Maciaszek, Leszek}}, isbn = {{9789897585067}}, issn = {{2184-4984}}, keywords = {{Health; Internet of Things; Training; User Interface}}, language = {{eng}}, pages = {{113--120}}, publisher = {{Science and Technology Publications, Lda}}, series = {{International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings}}, title = {{Exploring Different User Interfaces for Velocity based Training using Smart Gym Machines : Pilot Study}}, volume = {{2021-April}}, year = {{2021}}, }