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Making Finance Fun: Playful Affordances and Gamified Interface Designs in Children’s FinTech Apps. : Playful affordances and gamified interface designs in children’s FinTech apps

Nansen, Bjørn ; Bliss, Lauren and Sandberg, Helena LU orcid (2026) In Childhood p.1-16
Abstract

Children’s FinTech apps are digital mobile platforms that incorporate features for managing children’s financial activities ranging from the setting and tracking of chores, the payment of allowances or pocket money, the capacity for saving and spending, and the facilitation of investment options. As we show in this paper, a key aspect of these child money and finance apps is the inclusion of playful affordances such as gamified interface designs and elements that aim to make financial activities fun and appealing to younger users. In doing so, we build on emerging research on children’s FinTech to identify and discuss key implications of playful finance in children’s app environments. Methodologically, the paper draws on established app... (More)

Children’s FinTech apps are digital mobile platforms that incorporate features for managing children’s financial activities ranging from the setting and tracking of chores, the payment of allowances or pocket money, the capacity for saving and spending, and the facilitation of investment options. As we show in this paper, a key aspect of these child money and finance apps is the inclusion of playful affordances such as gamified interface designs and elements that aim to make financial activities fun and appealing to younger users. In doing so, we build on emerging research on children’s FinTech to identify and discuss key implications of playful finance in children’s app environments. Methodologically, the paper draws on established app walkthrough and interface design feature analysis methods, as well as a case study approach from app studies, which are applied to children’s financial app platforms. We identify various playful affordances such as gamified designs and app features in three case study examples where children are incentivised to complete chores, document their savings goals, embrace debit cards and digital consumption, or learn about money and finances through digital rewards such as points, tokens, or levels. Through the interface design analysis, we find that children’s finance apps encourage regular input and collection of their economic activity and information, build attachments to platforms through personalised branding and the accrual of valued in-app assets and status, and instruct children in norms of both digital finance and data surveillance.

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Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Contribution to journal
publication status
epub
subject
keywords
children, finance, FinTech, gamification, mobile app, money, tracking
in
Childhood
pages
16 pages
publisher
SAGE Publications
external identifiers
  • scopus:105036233014
ISSN
0907-5682
DOI
10.1177/09075682261437591
language
English
LU publication?
yes
id
34490722-63b7-48db-96e2-468713714430
date added to LUP
2025-10-03 13:22:19
date last changed
2026-08-10 07:49:26
@article{34490722-63b7-48db-96e2-468713714430,
  abstract     = {{<p>Children’s FinTech apps are digital mobile platforms that incorporate features for managing children’s financial activities ranging from the setting and tracking of chores, the payment of allowances or pocket money, the capacity for saving and spending, and the facilitation of investment options. As we show in this paper, a key aspect of these child money and finance apps is the inclusion of playful affordances such as gamified interface designs and elements that aim to make financial activities fun and appealing to younger users. In doing so, we build on emerging research on children’s FinTech to identify and discuss key implications of playful finance in children’s app environments. Methodologically, the paper draws on established app walkthrough and interface design feature analysis methods, as well as a case study approach from app studies, which are applied to children’s financial app platforms. We identify various playful affordances such as gamified designs and app features in three case study examples where children are incentivised to complete chores, document their savings goals, embrace debit cards and digital consumption, or learn about money and finances through digital rewards such as points, tokens, or levels. Through the interface design analysis, we find that children’s finance apps encourage regular input and collection of their economic activity and information, build attachments to platforms through personalised branding and the accrual of valued in-app assets and status, and instruct children in norms of both digital finance and data surveillance.</p>}},
  author       = {{Nansen, Bjørn and Bliss, Lauren and Sandberg, Helena}},
  issn         = {{0907-5682}},
  keywords     = {{children; finance; FinTech; gamification; mobile app; money; tracking}},
  language     = {{eng}},
  month        = {{03}},
  pages        = {{1--16}},
  publisher    = {{SAGE Publications}},
  series       = {{Childhood}},
  title        = {{Making Finance Fun: Playful Affordances and Gamified Interface Designs in Children’s FinTech Apps. : Playful affordances and gamified interface designs in children’s FinTech apps}},
  url          = {{http://dx.doi.org/10.1177/09075682261437591}},
  doi          = {{10.1177/09075682261437591}},
  year         = {{2026}},
}