I AM A.I. Gradient Descent - an Open-Source Digital Game for Inquiry-Based CLIL Learning
(2022) 36th AAAI Conference on Artificial Intelligence, AAAI 2022 In Proceedings of the 36th AAAI Conference on Artificial Intelligence, AAAI 2022 36. p.12751-12757- Abstract
We present an interactive online workshop for K-12 students, which aims in familiarizing students with core concepts of AI. The workshop consists of a variety of resources, inspired by inquiry-based learning techniques, of which we present in detail one module, centered around a browser-based game called “Gradient Descent”. This module introduces the mathematical concepts behind a gradient descent-based optimization algorithm through the computer game of a treasure hunt at an unknown sea surface landscape. Finally, we report on student feedback for the module in a series of content and language integrated learning in German (CLiLiG) workshops for students aged 14-17 in 30 countries.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/388b5cdb-60ae-4746-845f-1b948c3a4a5d
- author
- Geldhauser, Carina
LU
; Matt, Andreas Daniel and Stussak, Christian
- organization
- publishing date
- 2022-06-30
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- categories
- Higher Education
- host publication
- IAAI-22, EAAI-22, AAAI-22 Special Programs and Special Track, Student Papers and Demonstrations
- series title
- Proceedings of the 36th AAAI Conference on Artificial Intelligence, AAAI 2022
- volume
- 36
- pages
- 7 pages
- publisher
- The Association for the Advancement of Artificial Intelligence
- conference name
- 36th AAAI Conference on Artificial Intelligence, AAAI 2022
- conference location
- Virtual, Online
- conference dates
- 2022-02-22 - 2022-03-01
- external identifiers
-
- scopus:85147608359
- ISBN
- 1577358767
- 9781577358763
- DOI
- 10.1609/aaai.v36i11.21553
- language
- English
- LU publication?
- yes
- additional info
- Funding Information: The Gradient Descent game is part of the I AM A.I. project by IMAGINARY, financed by the Carl Zeiss Foundation. It has been originally developed for a traveling exhibition module and then adapted for digital use. Publisher Copyright: Copyright © 2022, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
- id
- 388b5cdb-60ae-4746-845f-1b948c3a4a5d
- date added to LUP
- 2023-02-16 15:07:33
- date last changed
- 2023-03-21 14:22:58
@inproceedings{388b5cdb-60ae-4746-845f-1b948c3a4a5d, abstract = {{<p>We present an interactive online workshop for K-12 students, which aims in familiarizing students with core concepts of AI. The workshop consists of a variety of resources, inspired by inquiry-based learning techniques, of which we present in detail one module, centered around a browser-based game called “Gradient Descent”. This module introduces the mathematical concepts behind a gradient descent-based optimization algorithm through the computer game of a treasure hunt at an unknown sea surface landscape. Finally, we report on student feedback for the module in a series of content and language integrated learning in German (CLiLiG) workshops for students aged 14-17 in 30 countries.</p>}}, author = {{Geldhauser, Carina and Matt, Andreas Daniel and Stussak, Christian}}, booktitle = {{IAAI-22, EAAI-22, AAAI-22 Special Programs and Special Track, Student Papers and Demonstrations}}, isbn = {{1577358767}}, language = {{eng}}, month = {{06}}, pages = {{12751--12757}}, publisher = {{The Association for the Advancement of Artificial Intelligence}}, series = {{Proceedings of the 36th AAAI Conference on Artificial Intelligence, AAAI 2022}}, title = {{I AM A.I. Gradient Descent - an Open-Source Digital Game for Inquiry-Based CLIL Learning}}, url = {{http://dx.doi.org/10.1609/aaai.v36i11.21553}}, doi = {{10.1609/aaai.v36i11.21553}}, volume = {{36}}, year = {{2022}}, }