Review: Methods for Studying Video Games and Religion
(2020) In CyberOrient 14(2). p.107-109- Abstract
- The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
- Abstract (Swedish)
- The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Studies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/4009eb11-06ae-41ab-9fdd-81a808e0d93d
- author
- Ackfeldt, Anders LU
- organization
- publishing date
- 2020-12-16
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- method, game studies, computer games, video games, method, video games, games studies, computer games
- in
- CyberOrient
- volume
- 14
- issue
- 2
- pages
- 107 - 109
- publisher
- American Anthropological Association
- ISSN
- 1804-3194
- language
- English
- LU publication?
- yes
- additional info
- Reviewed work: Šisler, Radde-Antweiler, and Zeiler (eds). Methods for Studying Video Games and Religion (2017). 222 p. ISBN: 9781138698710
- id
- 4009eb11-06ae-41ab-9fdd-81a808e0d93d
- alternative location
- https://cyberorient.net/2020/12/15/review-methods-for-studying-video-games-and-religion/
- date added to LUP
- 2020-12-16 22:42:37
- date last changed
- 2021-04-15 09:24:02
@misc{4009eb11-06ae-41ab-9fdd-81a808e0d93d, abstract = {{The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.}}, author = {{Ackfeldt, Anders}}, issn = {{1804-3194}}, keywords = {{method; game studies; computer games; video games; method; video games; games studies; computer games}}, language = {{eng}}, month = {{12}}, note = {{Review}}, number = {{2}}, pages = {{107--109}}, publisher = {{American Anthropological Association}}, series = {{CyberOrient}}, title = {{Review: Methods for Studying Video Games and Religion}}, url = {{https://cyberorient.net/2020/12/15/review-methods-for-studying-video-games-and-religion/}}, volume = {{14}}, year = {{2020}}, }