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Review: Methods for Studying Video Games and Religion

Ackfeldt, Anders LU (2020) In CyberOrient 14(2). p.107-109
Abstract
The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Abstract (Swedish)
The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Studies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
method, game studies, computer games, video games, method, video games, games studies, computer games
in
CyberOrient
volume
14
issue
2
pages
107 - 109
publisher
American Anthropological Association
ISSN
1804-3194
language
English
LU publication?
yes
additional info
Reviewed work: Šisler, Radde-Antweiler, and Zeiler (eds). Methods for Studying Video Games and Religion (2017). 222 p. ISBN: 9781138698710
id
4009eb11-06ae-41ab-9fdd-81a808e0d93d
alternative location
https://cyberorient.net/2020/12/15/review-methods-for-studying-video-games-and-religion/
date added to LUP
2020-12-16 22:42:37
date last changed
2021-04-15 09:24:02
@misc{4009eb11-06ae-41ab-9fdd-81a808e0d93d,
  abstract     = {{The edited volume Methods for Studying Video Games and Religion (2017) by Vít Šisler, Kerstin Radde-Antweiler, and Xenia Zeiler takes the study of religion and video games seriously and recognizes the widespread usage of religious themes in the world of games. The book can be read as an exposé of the state of research in the field of Game Stud-ies with the specific focus on methods for researching how religion is represented in games and how religious traditions change and serves as inspiration for religious practices and beliefs.}},
  author       = {{Ackfeldt, Anders}},
  issn         = {{1804-3194}},
  keywords     = {{method; game studies; computer games; video games; method; video games; games studies; computer games}},
  language     = {{eng}},
  month        = {{12}},
  note         = {{Review}},
  number       = {{2}},
  pages        = {{107--109}},
  publisher    = {{American Anthropological Association}},
  series       = {{CyberOrient}},
  title        = {{Review: Methods for Studying Video Games and Religion}},
  url          = {{https://cyberorient.net/2020/12/15/review-methods-for-studying-video-games-and-religion/}},
  volume       = {{14}},
  year         = {{2020}},
}