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- 2025
-
Mark
Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology
(2025)
- Thesis › Doctoral thesis (monograph)
-
Mark
Immersive Landscapes : Romantic Nature and Open-World Video Games
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2024
-
Mark
Effectiveness and Acceptability of Cognitive Behavioral Therapy and Family Therapy for Gaming Disorder : Protocol for a Nonrandomized Intervention Study of a Novel Psychological Treatment
- Contribution to journal › Article
- 2023
-
Mark
Malign foreign interference and information influence on video game platforms: Understanding the adversarial playbook
(2023)
- Book/Report › Report
- 2021
-
Mark
When regional meets global : exploring the nature of global innovation networks in the video game industry in Southern Sweden
- Contribution to journal › Article
- 2020
-
Mark
Review: Methods for Studying Video Games and Religion
- Contribution to journal › Review (Book/Film/Exhibition/etc.)
- 2019
-
Mark
Political Campaigning Games : Digital Campaigning With Computer Games in European National Elections
- Contribution to journal › Article
- 2017
-
Mark
Josef Fares and the lack of usable verbs
(2017) p.82-87
- Chapter in Book/Report/Conference proceeding › Book chapter
- 2015
-
Mark
The God in the Machine : Occultism, Demiurgic Theology and “Gnostic” Self-Knowledge in Japanese Video Games
(2015) p.235-256
- Chapter in Book/Report/Conference proceeding › Book chapter
