Game Love : Essays on Play and Affection
Enevold, Jessica LU
- Abstract
- What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.
This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around... (More) - What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.
This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/4586325
- editor
- Enevold, Jessica
LU
and MacCallum-Stewart, Esther
- organization
- publishing date
- 2015
- type
- Book/Report
- publication status
- published
- subject
- keywords
- computer games, media studies, ethnography, gaming, game culture, love, gender, play studies, play, game love, Game Studies, board game, fan studies, player research, digital culture, new media research, affect
- pages
- 284 pages
- publisher
- McFarland
- ISBN
- 978-0-7864-9693-8
- 978-1-4766-1878-4
- project
- Digital Cultures Research Node
- language
- English
- LU publication?
- yes
- id
- 475d7e21-5aab-43ec-bbd2-ce99ce52fb65 (old id 4586325)
- date added to LUP
- 2016-04-04 11:32:54
- date last changed
- 2022-11-22 02:39:13
@book{475d7e21-5aab-43ec-bbd2-ce99ce52fb65, abstract = {{What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.<br/><br> <br/><br> This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.}}, editor = {{Enevold, Jessica and MacCallum-Stewart, Esther}}, isbn = {{978-0-7864-9693-8}}, keywords = {{computer games; media studies; ethnography; gaming; game culture; love; gender; play studies; play; game love; Game Studies; board game; fan studies; player research; digital culture; new media research; affect}}, language = {{eng}}, note = {{Book Editor}}, publisher = {{McFarland}}, title = {{Game Love : Essays on Play and Affection}}, year = {{2015}}, }