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Game Love : Essays on Play and Affection

Enevold, Jessica LU orcid and MacCallum-Stewart, Esther (2015)
Abstract
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.



This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around... (More)
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.



This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers. (Less)
Please use this url to cite or link to this publication:
editor
LU orcid and MacCallum-Stewart, Esther
organization
publishing date
type
Book/Report
publication status
published
subject
keywords
computer games, media studies, ethnography, gaming, game culture, love, gender, play studies, play, game love, Game Studies, board game, fan studies, player research, digital culture, new media research, affect
pages
284 pages
publisher
McFarland
ISBN
978-0-7864-9693-8
978-1-4766-1878-4
project
Digital Cultures Research Node
language
English
LU publication?
yes
id
475d7e21-5aab-43ec-bbd2-ce99ce52fb65 (old id 4586325)
date added to LUP
2016-04-04 11:32:54
date last changed
2022-11-22 02:39:13
@book{475d7e21-5aab-43ec-bbd2-ce99ce52fb65,
  abstract     = {{What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying.<br/><br>
<br/><br>
This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.}},
  editor       = {{Enevold, Jessica and MacCallum-Stewart, Esther}},
  isbn         = {{978-0-7864-9693-8}},
  keywords     = {{computer games; media studies; ethnography; gaming; game culture; love; gender; play studies; play; game love; Game Studies; board game; fan studies; player research; digital culture; new media research; affect}},
  language     = {{eng}},
  note         = {{Book Editor}},
  publisher    = {{McFarland}},
  title        = {{Game Love : Essays on Play and Affection}},
  year         = {{2015}},
}