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DOTA 2 bot competition

Font, Jose M. and Mahlmann, Tobias LU (2019) In IEEE Transactions on Games 11(3). p.285-289
Abstract

Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial intelligence (AI) and computational intelligence (CI) in games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 (Defense of the Ancients 2) Bot competition... (More)

Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial intelligence (AI) and computational intelligence (CI) in games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 (Defense of the Ancients 2) Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both the MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA Dota 2 to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original F2P game.

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author
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organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Artificial intelligence (AI), Computational intelligence (CI), Game competition framework, Multiplayer online battle arena (MOBA)
in
IEEE Transactions on Games
volume
11
issue
3
article number
2834566
pages
5 pages
publisher
IEEE - Institute of Electrical and Electronics Engineers Inc.
external identifiers
  • scopus:85089029333
ISSN
2475-1502
DOI
10.1109/TG.2018.2834566
language
English
LU publication?
yes
id
478099b0-a32a-42c7-976f-da025cd941ff
date added to LUP
2020-08-17 09:16:05
date last changed
2022-04-19 00:13:07
@article{478099b0-a32a-42c7-976f-da025cd941ff,
  abstract     = {{<p>Multiplayer online battle arena (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial intelligence (AI) and computational intelligence (CI) in games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 (Defense of the Ancients 2) Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both the MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA Dota 2 to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original F2P game.</p>}},
  author       = {{Font, Jose M. and Mahlmann, Tobias}},
  issn         = {{2475-1502}},
  keywords     = {{Artificial intelligence (AI); Computational intelligence (CI); Game competition framework; Multiplayer online battle arena (MOBA)}},
  language     = {{eng}},
  number       = {{3}},
  pages        = {{285--289}},
  publisher    = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}},
  series       = {{IEEE Transactions on Games}},
  title        = {{DOTA 2 bot competition}},
  url          = {{http://dx.doi.org/10.1109/TG.2018.2834566}},
  doi          = {{10.1109/TG.2018.2834566}},
  volume       = {{11}},
  year         = {{2019}},
}