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A language of movements : grammar learning in a serial reaction time test

Novén, Mikael LU ; Sidenius, Isak and Karabanov, Anke Ninija (2023) The Brain Conference on Structuring of Knowledge for Flexible Behaviour
Abstract
Implicit sequence learning (ISL) has been studied using a variety of tasks two of which have been particularly influential: the serial reaction time task (SRTT) and the artificial grammar learning (AGL) task, stemming from the motor learning domain and psycholinguistics, respectively. SRTTs measure the difference in response times between a repeatedly presented and random sequences of keyboard presses. Contrarily, AGL tasks measure the proficiency at judging if strings of letters are from the same probabilistic system as those presented in a preceding learning phase, disguised as a working memory test. While the SRTT provides a motor output that allows for following the progression of learning, it typically lacks important features from... (More)
Implicit sequence learning (ISL) has been studied using a variety of tasks two of which have been particularly influential: the serial reaction time task (SRTT) and the artificial grammar learning (AGL) task, stemming from the motor learning domain and psycholinguistics, respectively. SRTTs measure the difference in response times between a repeatedly presented and random sequences of keyboard presses. Contrarily, AGL tasks measure the proficiency at judging if strings of letters are from the same probabilistic system as those presented in a preceding learning phase, disguised as a working memory test. While the SRTT provides a motor output that allows for following the progression of learning, it typically lacks important features from AGL, namely: An active recall task and the use of probabilistic systems (i.e. grammars) abundant in more natural ISL situations. We present a novel SRTT design in which sequences of prompted keyboard presses are drawn from probabilistic systems (grammars) governing which keyboard transitions are allowed in a learning phase and tested using a sequence generation task. Participant either got sequences from a grammar in which allowed transition were either 80% or 20% probable (HiLo), or from one in which each transition had a 50/50 chance (EqProb). Results from the learning task shows differentiation in learning patterns between the groups, indicative of the grammars’ effect on the SRTT performance. In the sequence generation task, the HiLo group generated more accurate sequences in the grammatical than the ungrammatical sequence generation task than the EqProb group. We show that participants can learn a probabilistic system of keyboard transition probabilities in an SRTT and utilize it for generating sequences that are consistent with the system. Moreover, the sequence production task is inspired by the AGL design and offers an opportunity to compare findings from ISL research in the linguistic and motor domains. (Less)
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Contribution to conference
publication status
published
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conference name
The Brain Conference on Structuring of Knowledge for Flexible Behaviour
conference location
Rungsted Kyst, Denmark
conference dates
2023-10-18 - 2023-10-21
language
English
LU publication?
no
id
53247a1f-f734-4975-8ced-57180e0513f3
date added to LUP
2024-11-12 08:36:10
date last changed
2025-04-04 14:18:22
@misc{53247a1f-f734-4975-8ced-57180e0513f3,
  abstract     = {{Implicit sequence learning (ISL) has been studied using a variety of tasks two of which have been particularly influential: the serial reaction time task (SRTT) and the artificial grammar learning (AGL) task, stemming from the motor learning domain and psycholinguistics, respectively. SRTTs measure the difference in response times between a repeatedly presented and random sequences of keyboard presses. Contrarily, AGL tasks measure the proficiency at judging if strings of letters are from the same probabilistic system as those presented in a preceding learning phase, disguised as a working memory test. While the SRTT provides a motor output that allows for following the progression of learning, it typically lacks important features from AGL, namely: An active recall task and the use of probabilistic systems (i.e. grammars) abundant in more natural ISL situations. We present a novel SRTT design in which sequences of prompted keyboard presses are drawn from probabilistic systems (grammars) governing which keyboard transitions are allowed in a learning phase and tested using a sequence generation task. Participant either got sequences from a grammar in which allowed transition were either 80% or 20% probable (HiLo), or from one in which each transition had a 50/50 chance (EqProb). Results from the learning task shows differentiation in learning patterns between the groups, indicative of the grammars’ effect on the SRTT performance. In the sequence generation task, the HiLo group generated more accurate sequences in the grammatical than the ungrammatical sequence generation task than the EqProb group.  We show that participants can learn a probabilistic system of keyboard transition probabilities in an SRTT and utilize it for generating sequences that are consistent with the system. Moreover, the sequence production task is inspired by the AGL design and offers an opportunity to compare findings from ISL research in the linguistic and motor domains.}},
  author       = {{Novén, Mikael and Sidenius, Isak and Karabanov, Anke Ninija}},
  language     = {{eng}},
  title        = {{A language of movements : grammar learning in a serial reaction time test}},
  year         = {{2023}},
}