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Three applications of virtual reality for brain injury rehabilitation of daily tasks

Davies, Roy LU ; Löfgren, Elin; Wallergård, Mattias LU ; Lindén, Anita; Boschian, Kerstin; Minör, Ulf; Sonesson, Bengt and Johansson, Gerd LU (2002) 4th Intl Conf. Disability, Virtual Reality & Assoc. Tech. In Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies p.93-100
Abstract
Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of... (More)
Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of rehabilitation which are a part of a larger project to investigate the potential and pitfalls of Virtual Reality technology as a complement to physical training in Brain Injury Rehabilitation. Virtual Reality has the advantage of providing a safe, controlled and highly repeatable environment that a patient can experience in a relaxed manner before having to encounter the potentially dangerous or stressful real environment. The three applications considered here are: kitchen work, an automatic teller machine (ATM) and finding ones way in a complex environment. (Less)
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Chapter in Book/Report/Conference proceeding
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published
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in
Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies
editor
Sharkey, Paul; Sik Lanyi, Cecilia; Standen, Penny; ; and
pages
93 - 100
conference name
4th Intl Conf. Disability, Virtual Reality & Assoc. Tech.
ISBN
0704911434
language
English
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yes
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efe6ae06-8aad-4e70-9447-1530591872d7 (old id 598424)
alternative location
http://www.icdvrat.reading.ac.uk/2002/papers/2002_13.pdf
date added to LUP
2007-12-06 12:33:16
date last changed
2016-04-16 12:15:02
@inproceedings{efe6ae06-8aad-4e70-9447-1530591872d7,
  abstract     = {Part of the process of rehabilitation after a brain injury is the relearning of various daily tasks such as preparing food, managing finances, getting from one place to another and so forth. These tasks require learning on all levels from physical to cognitive. Remembering a PIN code for a bank card, for example, can become automatic and ‘in the fingers’ after much repetition. However, other tasks require a certain cognitive process, for example, procedures must be followed, quantities estimated, numbers of items remembered or dangerous situations avoided. Even in these cases, repetition of the task many times can help fix the important aspects in the mind. This paper describes three applications of a Virtual Reality based method of rehabilitation which are a part of a larger project to investigate the potential and pitfalls of Virtual Reality technology as a complement to physical training in Brain Injury Rehabilitation. Virtual Reality has the advantage of providing a safe, controlled and highly repeatable environment that a patient can experience in a relaxed manner before having to encounter the potentially dangerous or stressful real environment. The three applications considered here are: kitchen work, an automatic teller machine (ATM) and finding ones way in a complex environment.},
  author       = {Davies, Roy and Löfgren, Elin and Wallergård, Mattias and Lindén, Anita and Boschian, Kerstin and Minör, Ulf and Sonesson, Bengt and Johansson, Gerd},
  booktitle    = {Proceedings of the 4th International Conference on Disability, Virtual Reality & Associated Technologies},
  editor       = {Sharkey, Paul and Sik Lanyi, Cecilia and Standen, Penny},
  isbn         = {0704911434},
  language     = {eng},
  pages        = {93--100},
  title        = {Three applications of virtual reality for brain injury rehabilitation of daily tasks},
  year         = {2002},
}