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Early Design Stages of a Refreshable Pin Display : User Involvement and Design Recommendations

Saeed, Taqwa LU ; Magnusson, Charlotte LU orcid ; Rassmus-Gröhn, Kirsten LU orcid ; Panëels, Sabrina ; Mathé, Linda ; Zimmerman, Theresa ; Galcera, Amélie ; Claassen, Ginger ; Balčikonis, Vilmantas and Pantera, Lucie (2026) In Signals and Communication Technology Part F1257. p.527-551
Abstract

When designing novel technology, many of the important design decisions tend to be taken early in the process, which is also when it is usually easier to modify the design. Thus, it is important to learn as much as possible, as early as possible in any design process. This work is carried out within the EU project ABILITY, which aims at developing novel refreshable tactile displays. Previously, we conducted a literature overview and interviews which showed that it is possible to digitally display visual graphics non-visually in a way that can be at least as good as existing tactile materials. The interviews also showed that it was difficult for users to envision interacting with such novel system. Thus, we worked with different types of... (More)

When designing novel technology, many of the important design decisions tend to be taken early in the process, which is also when it is usually easier to modify the design. Thus, it is important to learn as much as possible, as early as possible in any design process. This work is carried out within the EU project ABILITY, which aims at developing novel refreshable tactile displays. Previously, we conducted a literature overview and interviews which showed that it is possible to digitally display visual graphics non-visually in a way that can be at least as good as existing tactile materials. The interviews also showed that it was difficult for users to envision interacting with such novel system. Thus, we worked with different types of prototype materials to create a deeper foundation for our future designs with our target users. To achieve this, we adopted the well-established philosophy of lo-fi prototyping, while focusing on functionality and concepts, not the detailed finished designs. In the presented studies, we investigated the AI system envisioned to support the device as well as the ABILITY displays, focusing on the novel pin display, with the aim of finding out what is important and how the interaction should work.

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Please use this url to cite or link to this publication:
author
; ; ; ; ; ; ; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Co-design, Lo-fi prototyping, Pin array, Pin display, Refreshable tactile display, Tactile graphics, Visual impairment
host publication
Signals and Communication Technology
series title
Signals and Communication Technology
volume
Part F1257
pages
25 pages
publisher
Springer Science and Business Media B.V.
external identifiers
  • scopus:105026657182
ISSN
1860-4870
1860-4862
DOI
10.1007/978-3-031-91550-5_19
language
English
LU publication?
yes
additional info
Publisher Copyright: © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
id
5cc5bb8c-8839-46f9-83af-48eb5b8b02c4
date added to LUP
2026-03-19 15:59:09
date last changed
2026-03-20 02:56:19
@inbook{5cc5bb8c-8839-46f9-83af-48eb5b8b02c4,
  abstract     = {{<p>When designing novel technology, many of the important design decisions tend to be taken early in the process, which is also when it is usually easier to modify the design. Thus, it is important to learn as much as possible, as early as possible in any design process. This work is carried out within the EU project ABILITY, which aims at developing novel refreshable tactile displays. Previously, we conducted a literature overview and interviews which showed that it is possible to digitally display visual graphics non-visually in a way that can be at least as good as existing tactile materials. The interviews also showed that it was difficult for users to envision interacting with such novel system. Thus, we worked with different types of prototype materials to create a deeper foundation for our future designs with our target users. To achieve this, we adopted the well-established philosophy of lo-fi prototyping, while focusing on functionality and concepts, not the detailed finished designs. In the presented studies, we investigated the AI system envisioned to support the device as well as the ABILITY displays, focusing on the novel pin display, with the aim of finding out what is important and how the interaction should work.</p>}},
  author       = {{Saeed, Taqwa and Magnusson, Charlotte and Rassmus-Gröhn, Kirsten and Panëels, Sabrina and Mathé, Linda and Zimmerman, Theresa and Galcera, Amélie and Claassen, Ginger and Balčikonis, Vilmantas and Pantera, Lucie}},
  booktitle    = {{Signals and Communication Technology}},
  issn         = {{1860-4870}},
  keywords     = {{Co-design; Lo-fi prototyping; Pin array; Pin display; Refreshable tactile display; Tactile graphics; Visual impairment}},
  language     = {{eng}},
  pages        = {{527--551}},
  publisher    = {{Springer Science and Business Media B.V.}},
  series       = {{Signals and Communication Technology}},
  title        = {{Early Design Stages of a Refreshable Pin Display : User Involvement and Design Recommendations}},
  url          = {{http://dx.doi.org/10.1007/978-3-031-91550-5_19}},
  doi          = {{10.1007/978-3-031-91550-5_19}},
  volume       = {{Part F1257}},
  year         = {{2026}},
}