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Behind Livia's villa : A case study for the devolution of large scale interactive "in-site" to "on-line" application

Lucci Baldassari, Guido; Demetrescu, Emanuel; Pescarin, Sofia; Eriksson, Joakim LU and Graf, Holger (2013) 2nd International Conference on Design, User Experience, and Usability: Web, Mobile, and Product Design, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8015 LNCS(PART 4). p.238-247
Abstract

This work presents a methodology for designing online web presentations reusing a large scale, interactive and immersive VR installation by mapping assets as well as interactions to a low capability environment. With the emergence of WebGL plugin-free interactive 3D graphics inside limited information processing environments, e.g. browser technologies, becomes reality. However, macro VR worlds typically use large or even out-of-core data sets in order to produce and communicate scientifically relevant content. The major challenge still remains on how we can redesign and optimize applications that have been planned for macro VR worlds and map those to adequate concepts of micro scale worlds. We showcase this in the area of virtual... (More)

This work presents a methodology for designing online web presentations reusing a large scale, interactive and immersive VR installation by mapping assets as well as interactions to a low capability environment. With the emergence of WebGL plugin-free interactive 3D graphics inside limited information processing environments, e.g. browser technologies, becomes reality. However, macro VR worlds typically use large or even out-of-core data sets in order to produce and communicate scientifically relevant content. The major challenge still remains on how we can redesign and optimize applications that have been planned for macro VR worlds and map those to adequate concepts of micro scale worlds. We showcase this in the area of virtual archaeology for the online virtual museum of "Villa Di Livia", part of the bigger project "Flaminia Reloaded", in which several limitations could become crucial. The elaborated workflow could easily be adopted by other VMs and assist in future migrations. © 2013 Springer-Verlag Berlin Heidelberg.

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Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Browser Technology, Desktop VR, Virtual Museums (VM), X3D
in
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
volume
8015 LNCS
issue
PART 4
pages
10 pages
conference name
2nd International Conference on Design, User Experience, and Usability: Web, Mobile, and Product Design, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
external identifiers
  • scopus:84880727478
ISSN
16113349
03029743
ISBN
9783642392528
DOI
10.1007/978-3-642-39253-5_26
language
English
LU publication?
yes
id
65c6f52a-0503-4549-aa86-30d51c6f464e
date added to LUP
2016-04-11 12:06:38
date last changed
2016-04-11 12:06:38
@inproceedings{65c6f52a-0503-4549-aa86-30d51c6f464e,
  abstract     = {<p>This work presents a methodology for designing online web presentations reusing a large scale, interactive and immersive VR installation by mapping assets as well as interactions to a low capability environment. With the emergence of WebGL plugin-free interactive 3D graphics inside limited information processing environments, e.g. browser technologies, becomes reality. However, macro VR worlds typically use large or even out-of-core data sets in order to produce and communicate scientifically relevant content. The major challenge still remains on how we can redesign and optimize applications that have been planned for macro VR worlds and map those to adequate concepts of micro scale worlds. We showcase this in the area of virtual archaeology for the online virtual museum of "Villa Di Livia", part of the bigger project "Flaminia Reloaded", in which several limitations could become crucial. The elaborated workflow could easily be adopted by other VMs and assist in future migrations. © 2013 Springer-Verlag Berlin Heidelberg.</p>},
  author       = {Lucci Baldassari, Guido and Demetrescu, Emanuel and Pescarin, Sofia and Eriksson, Joakim and Graf, Holger},
  booktitle    = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
  isbn         = {9783642392528},
  issn         = {16113349},
  keyword      = {Browser Technology,Desktop VR,Virtual Museums (VM),X3D},
  language     = {eng},
  number       = {PART 4},
  pages        = {238--247},
  title        = {Behind Livia's villa : A case study for the devolution of large scale interactive "in-site" to "on-line" application},
  url          = {http://dx.doi.org/10.1007/978-3-642-39253-5_26},
  volume       = {8015 LNCS},
  year         = {2013},
}