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Pair-wise comparisons versus planning game partitioning-experiments on requirements prioritisation techniques

Karlsson, Lena LU ; Thelin, Thomas LU ; Regnell, Björn LU ; Berander, Patrik and Wohlin, Claes LU (2007) In Empirical Software Engineering 12(1). p.3-33
Abstract
The process of selecting the right set of requirements for a product release is dependent on how well the organisation succeeds in prioritising the requirements candidates. This paper describes two consecutive controlled experiments comparing different requirements prioritisation techniques with the objective of understanding differences in time-consumption, ease of use and accuracy. The first experiment evaluates Pair-wise comparisons and a variation of the Planning game. As the Planning game turned out as superior, the second experiment was designed to compare the Planning game to Tool-supported pair-wise comparisons. The results indicate that the manual pair-wise comparisons is the most time-consuming of the techniques, and also the... (More)
The process of selecting the right set of requirements for a product release is dependent on how well the organisation succeeds in prioritising the requirements candidates. This paper describes two consecutive controlled experiments comparing different requirements prioritisation techniques with the objective of understanding differences in time-consumption, ease of use and accuracy. The first experiment evaluates Pair-wise comparisons and a variation of the Planning game. As the Planning game turned out as superior, the second experiment was designed to compare the Planning game to Tool-supported pair-wise comparisons. The results indicate that the manual pair-wise comparisons is the most time-consuming of the techniques, and also the least easy to use. Tool-supported pair-wise comparisons is the fastest technique and it is as easy to use as the Planning game. The techniques do not differ significantly regarding accuracy. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
planning, release, requirements prioritisation, controlled experiment, decision making, requirements engineering
in
Empirical Software Engineering
volume
12
issue
1
pages
3 - 33
publisher
Springer
external identifiers
  • wos:000243803600001
  • scopus:33846702224
ISSN
1573-7616
DOI
10.1007/s10664-006-7240-4
language
English
LU publication?
yes
id
55d789b2-26ee-417e-9e82-00eefa6a796a (old id 676697)
date added to LUP
2007-12-13 16:06:47
date last changed
2017-06-11 03:34:12
@article{55d789b2-26ee-417e-9e82-00eefa6a796a,
  abstract     = {The process of selecting the right set of requirements for a product release is dependent on how well the organisation succeeds in prioritising the requirements candidates. This paper describes two consecutive controlled experiments comparing different requirements prioritisation techniques with the objective of understanding differences in time-consumption, ease of use and accuracy. The first experiment evaluates Pair-wise comparisons and a variation of the Planning game. As the Planning game turned out as superior, the second experiment was designed to compare the Planning game to Tool-supported pair-wise comparisons. The results indicate that the manual pair-wise comparisons is the most time-consuming of the techniques, and also the least easy to use. Tool-supported pair-wise comparisons is the fastest technique and it is as easy to use as the Planning game. The techniques do not differ significantly regarding accuracy.},
  author       = {Karlsson, Lena and Thelin, Thomas and Regnell, Björn and Berander, Patrik and Wohlin, Claes},
  issn         = {1573-7616},
  keyword      = {planning,release,requirements prioritisation,controlled experiment,decision making,requirements engineering},
  language     = {eng},
  number       = {1},
  pages        = {3--33},
  publisher    = {Springer},
  series       = {Empirical Software Engineering},
  title        = {Pair-wise comparisons versus planning game partitioning-experiments on requirements prioritisation techniques},
  url          = {http://dx.doi.org/10.1007/s10664-006-7240-4},
  volume       = {12},
  year         = {2007},
}