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Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back Pain

Maskeliūnas, Rytis ; Damaševičius, Robertas ; Kulikajevas, Audrius ; Marley, Joane and Larsson, Caroline LU (2022) In Informatics 9(2).
Abstract

Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with healthcare, lost productivity, activity limitation, and work absence. Self-management, education, and adopting healthy lifestyle behaviors, such as increasing physical activity, are all widely recommended treatments. Access to services provided by healthcare professionals who provide these treatments can be limited and costly. This evaluation study focuses on the application of the MyRelief serious game, with the goal of addressing such challenges by providing an accessible, interactive,... (More)

Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with healthcare, lost productivity, activity limitation, and work absence. Self-management, education, and adopting healthy lifestyle behaviors, such as increasing physical activity, are all widely recommended treatments. Access to services provided by healthcare professionals who provide these treatments can be limited and costly. This evaluation study focuses on the application of the MyRelief serious game, with the goal of addressing such challenges by providing an accessible, interactive, and fun platform that incorporates self-management, behavior change strategies, and educational information consistent with recommendations for managing low-back pain, based on self-assessment models implemented through ontology-based mechanics. Functional disability measured using the Oswestry Disability Questionnaire showed the statistically significant (p < 0.001) improvement in subjects’ self-evaluation of their health status. System Usability Scale (SUS) test score of 77.6 also suggests that the MyRelief serious game can potentially influence patient enablement.

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author
; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
behavior change, lower back pain, self-assessment, serious game
in
Informatics
volume
9
issue
2
article number
40
publisher
MDPI AG
external identifiers
  • scopus:85129986534
ISSN
2227-9709
DOI
10.3390/informatics9020040
language
English
LU publication?
yes
id
6b2e8fda-d9e1-4a2e-8da4-3ba75b76412a
date added to LUP
2022-08-24 13:14:33
date last changed
2022-08-24 13:14:33
@article{6b2e8fda-d9e1-4a2e-8da4-3ba75b76412a,
  abstract     = {{<p>Low back pain is a leading cause of disability worldwide, putting a significant strain on individual sufferers, their families, and the economy as a whole. It has a significant economic impact on the global economy because of the costs associated with healthcare, lost productivity, activity limitation, and work absence. Self-management, education, and adopting healthy lifestyle behaviors, such as increasing physical activity, are all widely recommended treatments. Access to services provided by healthcare professionals who provide these treatments can be limited and costly. This evaluation study focuses on the application of the MyRelief serious game, with the goal of addressing such challenges by providing an accessible, interactive, and fun platform that incorporates self-management, behavior change strategies, and educational information consistent with recommendations for managing low-back pain, based on self-assessment models implemented through ontology-based mechanics. Functional disability measured using the Oswestry Disability Questionnaire showed the statistically significant (p &lt; 0.001) improvement in subjects’ self-evaluation of their health status. System Usability Scale (SUS) test score of 77.6 also suggests that the MyRelief serious game can potentially influence patient enablement.</p>}},
  author       = {{Maskeliūnas, Rytis and Damaševičius, Robertas and Kulikajevas, Audrius and Marley, Joane and Larsson, Caroline}},
  issn         = {{2227-9709}},
  keywords     = {{behavior change; lower back pain; self-assessment; serious game}},
  language     = {{eng}},
  number       = {{2}},
  publisher    = {{MDPI AG}},
  series       = {{Informatics}},
  title        = {{Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back Pain}},
  url          = {{http://dx.doi.org/10.3390/informatics9020040}},
  doi          = {{10.3390/informatics9020040}},
  volume       = {{9}},
  year         = {{2022}},
}