Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

"Zone taken!" : Kunskap, förändring och kulturell gemenskap i mobilspelet Turf

Hagström, Charlotte LU and Marshall, Matilda (2018) In Idrott, historia och samhälle 2018. p.72-91
Abstract
How does a mobile game become a sport related community with its own cultural expressions and norms? This explorative article examines Turf, a mobile game where the players use the GPS function to navigate both a digital map and the physical landscape. By locating digital zones in the landscape, similar to the sport ori- enteering, the player gains points. Around the game various social activities, relations and norms have evolved. The purpose of this article is to empirically explore the phenomenon and its develop- ment and to discuss how cultural connections are created and es- tablished. We depart from the assumption that the digital game does not exclude a relation with the physical environment; instead there is an interaction between... (More)
How does a mobile game become a sport related community with its own cultural expressions and norms? This explorative article examines Turf, a mobile game where the players use the GPS function to navigate both a digital map and the physical landscape. By locating digital zones in the landscape, similar to the sport ori- enteering, the player gains points. Around the game various social activities, relations and norms have evolved. The purpose of this article is to empirically explore the phenomenon and its develop- ment and to discuss how cultural connections are created and es- tablished. We depart from the assumption that the digital game does not exclude a relation with the physical environment; instead there is an interaction between the digital and physical landscape that create new meanings and relations. Since the introduction in 2010, the game has created its own set of language, patterns of movement, objects and norms. Further, as the game is constantly evolving, so is the players’ use of Turf, which is a prerequisite for the survival of cultural phenomena. (Less)
Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Turf, mobilspel, digitalt spelande, spel, e-sport, kulturell gemenskap
in
Idrott, historia och samhälle
volume
2018
pages
72 - 91
publisher
Svenska idrottshistoriska föreningen
ISSN
0280-2775
language
Swedish
LU publication?
yes
id
71debc33-ce76-4b74-abfc-869046bf35a0
date added to LUP
2018-12-07 17:31:14
date last changed
2022-01-24 14:57:52
@article{71debc33-ce76-4b74-abfc-869046bf35a0,
  abstract     = {{How does a mobile game become a sport related community with its own cultural expressions and norms? This explorative article examines Turf, a mobile game where the players use the GPS function to navigate both a digital map and the physical landscape. By locating digital zones in the landscape, similar to the sport ori- enteering, the player gains points. Around the game various social activities, relations and norms have evolved. The purpose of this article is to empirically explore the phenomenon and its develop- ment and to discuss how cultural connections are created and es- tablished. We depart from the assumption that the digital game does not exclude a relation with the physical environment; instead there is an interaction between the digital and physical landscape that create new meanings and relations. Since the introduction in 2010, the game has created its own set of language, patterns of movement, objects and norms. Further, as the game is constantly evolving, so is the players’ use of Turf, which is a prerequisite for the survival of cultural phenomena.}},
  author       = {{Hagström, Charlotte and Marshall, Matilda}},
  issn         = {{0280-2775}},
  keywords     = {{Turf; mobilspel; digitalt spelande; spel; e-sport; kulturell gemenskap}},
  language     = {{swe}},
  pages        = {{72--91}},
  publisher    = {{Svenska idrottshistoriska föreningen}},
  series       = {{Idrott, historia och samhälle}},
  title        = {{"Zone taken!" : Kunskap, förändring och kulturell gemenskap i mobilspelet Turf}},
  url          = {{https://lup.lub.lu.se/search/files/57607582/Marshall_Hagstr_c3_b6m_Zone_taken.pdf}},
  volume       = {{2018}},
  year         = {{2018}},
}