Exact and Error-Bounded Approximate Color Buffer Compression and Decompression
(2007) Graphics Hardware, 2007 2007. p.41-48- Abstract
- In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, simple prediction, and Golomb-Rice encoding. In addition to this, we introduce an error control mechanism, which can be used for approximate (lossy) color buffer compression. In this way, the introduced error is kept under strict control. To the best of our knowledge, this has not been explored before in the literature. Our results indicate superior compression ratios compared to existing algorithms, and we believe that approximate compression can be important for mobile GPUs
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/747971
- author
- Rasmusson, Jim LU ; Hasselgren, Jon LU and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2007
- type
- Chapter in Book/Report/Conference proceeding
- publication status
- published
- subject
- keywords
- color buffer compression, 3D graphics
- host publication
- Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
- editor
- Aila, Timo and Segal, Mark
- volume
- 2007
- pages
- 9 pages
- publisher
- Association for Computing Machinery (ACM)
- conference name
- Graphics Hardware, 2007
- conference location
- San Diego, United States
- conference dates
- 2007-08-04 - 2007-08-05
- external identifiers
-
- scopus:72549107099
- ISBN
- 978-1-59593-625-7
- language
- English
- LU publication?
- yes
- id
- 70f2a670-5d48-4121-b2ed-8041677e80f0 (old id 747971)
- date added to LUP
- 2016-04-04 10:10:12
- date last changed
- 2022-03-23 07:35:08
@inproceedings{70f2a670-5d48-4121-b2ed-8041677e80f0, abstract = {{In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, simple prediction, and Golomb-Rice encoding. In addition to this, we introduce an error control mechanism, which can be used for approximate (lossy) color buffer compression. In this way, the introduced error is kept under strict control. To the best of our knowledge, this has not been explored before in the literature. Our results indicate superior compression ratios compared to existing algorithms, and we believe that approximate compression can be important for mobile GPUs}}, author = {{Rasmusson, Jim and Hasselgren, Jon and Akenine-Möller, Tomas}}, booktitle = {{Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware}}, editor = {{Aila, Timo and Segal, Mark}}, isbn = {{978-1-59593-625-7}}, keywords = {{color buffer compression; 3D graphics}}, language = {{eng}}, pages = {{41--48}}, publisher = {{Association for Computing Machinery (ACM)}}, title = {{Exact and Error-Bounded Approximate Color Buffer Compression and Decompression}}, volume = {{2007}}, year = {{2007}}, }