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Tangible interaction for stroke survivors : Design recommendations

Magnusson, Charlotte LU ; Caltenco, Héctor A. LU ; McGookin, David; Kytö, Mikko; Hjaltadóttir, Ingibjörg LU ; Hafsteinsdóttir, Thóra B.; Jónsdóttir, Helga and Bjartmarz, Ingibjörg (2017) 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction p.597-602
Abstract

In this paper we outline the initial stages of a human centered design process aimed at the design of novel technology (tangible interactive objects) for stroke survivors. We found it useful to support standard methods, such as interviews and focus groups, with a video prototype in order to make the concept of tangible interaction, which was novel to our users, more clear. In addition we carried out a co-design workshop together with stroke survivors. Based on these activities, we present a set of preliminary design guidelines for tangible interaction for stroke survivors.

Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Activity, Codesign, Participatory Design., Stroke, Tangible Interaction, User Studies
in
TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
pages
6 pages
publisher
Association for Computing Machinery, Inc
conference name
11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
external identifiers
  • scopus:85018579870
DOI
10.1145/3024969.3025073
language
English
LU publication?
yes
id
83df0d80-496e-448f-a896-05c1fb2212c9
date added to LUP
2017-05-24 11:45:44
date last changed
2017-08-30 19:00:05
@inproceedings{83df0d80-496e-448f-a896-05c1fb2212c9,
  abstract     = {<p>In this paper we outline the initial stages of a human centered design process aimed at the design of novel technology (tangible interactive objects) for stroke survivors. We found it useful to support standard methods, such as interviews and focus groups, with a video prototype in order to make the concept of tangible interaction, which was novel to our users, more clear. In addition we carried out a co-design workshop together with stroke survivors. Based on these activities, we present a set of preliminary design guidelines for tangible interaction for stroke survivors.</p>},
  author       = {Magnusson, Charlotte and Caltenco, Héctor A. and McGookin, David and Kytö, Mikko and Hjaltadóttir, Ingibjörg and Hafsteinsdóttir, Thóra B. and Jónsdóttir, Helga and Bjartmarz, Ingibjörg},
  booktitle    = {TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction},
  keyword      = {Activity,Codesign,Participatory Design.,Stroke,Tangible Interaction,User Studies},
  language     = {eng},
  month        = {03},
  pages        = {597--602},
  publisher    = {Association for Computing Machinery, Inc},
  title        = {Tangible interaction for stroke survivors : Design recommendations},
  url          = {http://dx.doi.org/10.1145/3024969.3025073},
  year         = {2017},
}