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Experimentation in Early-Stage Video Game Startups : Practices and Challenges

Edison, Henry ; Melegati, Jorge and Bjarnason, Elizabeth LU orcid (2024) 14th International Conference on Software Business, ICSOB 2023 In Lecture Notes in Business Information Processing 500 LNBIP. p.360-366
Abstract

Experimentation has been considered critical for successful software product and business development, including in video game startups. Video game startups need “wow” qualities that distinguish them from the competition. Thus, they need to continuously experiment to find these qualities before running out of time and resources. In this study, we aimed to explore how these companies perform experimentation. We interviewed four co-founders of video game startups. Our findings identify six practices, or scenarios, through which video game startups conduct experiments and challenges associated with these. The initial results could inform these startups about the possibilities and challenges and guide future research.

Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
challenges, experimentation, gaming startups, video game startups
host publication
Software Business - 14th International Conference, ICSOB 2023, Proceedings
series title
Lecture Notes in Business Information Processing
editor
Hyrynsalmi, Sami ; Münch, Jürgen ; Smolander, Kari and Melegati, Jorge
volume
500 LNBIP
pages
7 pages
publisher
Springer Science and Business Media B.V.
conference name
14th International Conference on Software Business, ICSOB 2023
conference location
Lahti, Finland
conference dates
2023-11-27 - 2023-11-29
external identifiers
  • scopus:85188715223
ISSN
1865-1356
1865-1348
ISBN
9783031532269
DOI
10.1007/978-3-031-53227-6_25
language
English
LU publication?
yes
id
8ae6bc56-c137-4de2-bec5-7e078639e170
date added to LUP
2024-04-16 13:59:32
date last changed
2024-04-17 02:53:27
@inproceedings{8ae6bc56-c137-4de2-bec5-7e078639e170,
  abstract     = {{<p>Experimentation has been considered critical for successful software product and business development, including in video game startups. Video game startups need “wow” qualities that distinguish them from the competition. Thus, they need to continuously experiment to find these qualities before running out of time and resources. In this study, we aimed to explore how these companies perform experimentation. We interviewed four co-founders of video game startups. Our findings identify six practices, or scenarios, through which video game startups conduct experiments and challenges associated with these. The initial results could inform these startups about the possibilities and challenges and guide future research.</p>}},
  author       = {{Edison, Henry and Melegati, Jorge and Bjarnason, Elizabeth}},
  booktitle    = {{Software Business - 14th International Conference, ICSOB 2023, Proceedings}},
  editor       = {{Hyrynsalmi, Sami and Münch, Jürgen and Smolander, Kari and Melegati, Jorge}},
  isbn         = {{9783031532269}},
  issn         = {{1865-1356}},
  keywords     = {{challenges; experimentation; gaming startups; video game startups}},
  language     = {{eng}},
  pages        = {{360--366}},
  publisher    = {{Springer Science and Business Media B.V.}},
  series       = {{Lecture Notes in Business Information Processing}},
  title        = {{Experimentation in Early-Stage Video Game Startups : Practices and Challenges}},
  url          = {{http://dx.doi.org/10.1007/978-3-031-53227-6_25}},
  doi          = {{10.1007/978-3-031-53227-6_25}},
  volume       = {{500 LNBIP}},
  year         = {{2024}},
}