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Gamification in Politics

Bossetta, Michael LU (2022) In Elgar Encyclopedias in the Social Sciences series p.304-308
Abstract
Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Gamification, Game Elements, Digital Campaigning, Mobile Apps, Social media, Political Participation
host publication
Elgar Encyclopedia of Technology and Politics
series title
Elgar Encyclopedias in the Social Sciences series
editor
Ceron, Andrea
pages
5 pages
publisher
Edward Elgar Publishing
external identifiers
  • scopus:85172772281
ISBN
9781800374256
9781800374263
language
English
LU publication?
yes
id
8d3ef681-8bf0-4ad3-8024-b3cf08a0160b
date added to LUP
2022-11-15 23:47:17
date last changed
2024-04-19 00:39:07
@inbook{8d3ef681-8bf0-4ad3-8024-b3cf08a0160b,
  abstract     = {{Although gamification is a popular term, the concept has rarely been applied to political studies. Therefore, this chapter provides an overview of the key features of gamification and offers an adapted definition of gamification suited to the study of electoral politics. To help illustrate this definition, two examples of gamification from recent campaigns are discussed: the uCampaign mobile application and contests promoted on social media. In concluding, I suggest theoretical and methodological approaches to study gamification in politics moving forward.}},
  author       = {{Bossetta, Michael}},
  booktitle    = {{Elgar Encyclopedia of Technology and Politics}},
  editor       = {{Ceron, Andrea}},
  isbn         = {{9781800374256}},
  keywords     = {{Gamification; Game Elements; Digital Campaigning; Mobile Apps; Social media; Political Participation}},
  language     = {{eng}},
  pages        = {{304--308}},
  publisher    = {{Edward Elgar Publishing}},
  series       = {{Elgar Encyclopedias in the Social Sciences series}},
  title        = {{Gamification in Politics}},
  url          = {{https://lup.lub.lu.se/search/files/128574750/Gamification_in_Politics_Bossetta_Pre_Print_Final.pdf}},
  year         = {{2022}},
}