Efficient Collision Detection for Models Deformed by Morphing
(2003) In Visual Computer 19(2). p.164-174- Abstract
- We describe a fast and accurate collision-detection algorithm specialised for models deformed by morphing. The models considered are meshes where the vertex positions are convex combinations of sets of reference meshes. This new method is based on bounding-volume trees that are extended to support efficient tree-node updates by blending associated sets of reference bounding volumes. With our approach, it is possible to use either axis-aligned bounding boxes, discrete-orientation polytopes, or spheres as bounding volumes. The expected performance of our algorithm is of the same order as for rigid hierarchical collision detection. In our tested scenarios, the speed-up we achieved ranged from 1.5 to 58, compared to another more general... (More)
- We describe a fast and accurate collision-detection algorithm specialised for models deformed by morphing. The models considered are meshes where the vertex positions are convex combinations of sets of reference meshes. This new method is based on bounding-volume trees that are extended to support efficient tree-node updates by blending associated sets of reference bounding volumes. With our approach, it is possible to use either axis-aligned bounding boxes, discrete-orientation polytopes, or spheres as bounding volumes. The expected performance of our algorithm is of the same order as for rigid hierarchical collision detection. In our tested scenarios, the speed-up we achieved ranged from 1.5 to 58, compared to another more general algorithm for deforming bodies. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/747822
- author
- Larsson, Thomas and Akenine-Möller, Tomas LU
- organization
- publishing date
- 2003
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Hierarchical data structures, Virtual reality, Collision detection, Morphing, Deformable bodies
- in
- Visual Computer
- volume
- 19
- issue
- 2
- pages
- 164 - 174
- publisher
- Springer
- external identifiers
-
- scopus:0038111981
- ISSN
- 0178-2789
- language
- English
- LU publication?
- yes
- id
- aabc0095-bc4f-4d28-8b8c-e7e4e447dd82 (old id 747822)
- alternative location
- http://www.springerlink.com/content/gkuqq5q6fupqwge0/fulltext.pdf
- date added to LUP
- 2016-04-01 17:04:44
- date last changed
- 2022-01-29 00:11:59
@article{aabc0095-bc4f-4d28-8b8c-e7e4e447dd82, abstract = {{We describe a fast and accurate collision-detection algorithm specialised for models deformed by morphing. The models considered are meshes where the vertex positions are convex combinations of sets of reference meshes. This new method is based on bounding-volume trees that are extended to support efficient tree-node updates by blending associated sets of reference bounding volumes. With our approach, it is possible to use either axis-aligned bounding boxes, discrete-orientation polytopes, or spheres as bounding volumes. The expected performance of our algorithm is of the same order as for rigid hierarchical collision detection. In our tested scenarios, the speed-up we achieved ranged from 1.5 to 58, compared to another more general algorithm for deforming bodies.}}, author = {{Larsson, Thomas and Akenine-Möller, Tomas}}, issn = {{0178-2789}}, keywords = {{Hierarchical data structures; Virtual reality; Collision detection; Morphing; Deformable bodies}}, language = {{eng}}, number = {{2}}, pages = {{164--174}}, publisher = {{Springer}}, series = {{Visual Computer}}, title = {{Efficient Collision Detection for Models Deformed by Morphing}}, url = {{http://www.springerlink.com/content/gkuqq5q6fupqwge0/fulltext.pdf}}, volume = {{19}}, year = {{2003}}, }