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- 2015
-
Mark
Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering
(
- Contribution to journal › Article
-
Mark
A performance and energy evaluation of many-light rendering algorithms
(
- Contribution to journal › Article
- 2011
-
Mark
Efficient multi-view ray tracing using edge detection and shader reuse
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2010
-
Mark
Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
(
- Contribution to journal › Article
- 2008
-
Mark
Efficient product sampling using hierarchical thresholding
(
- Contribution to journal › Article
- 2004
-
Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
(
- Contribution to journal › Article
- 2003
-
Mark
Efficient Collision Detection for Models Deformed by Morphing
(
- Contribution to journal › Article
- 2002
-
Mark
Real-time visualisation of fibre networks
(
- Contribution to journal › Article