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- 2016
-
Mark
Photon Splatting Using a View-Sample Cluster Hierarchy
2016) High Performance Graphics, 2016(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2004
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Mark
Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms
(
- Contribution to journal › Article
- 2003
-
Mark
On the degree of vertices in a shadow volume silhouette
(
- Contribution to journal › Article
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Mark
A geometry-based soft shadow volume algorithm using graphics hardware
2003) 30th International Conference on Computer Graphics and Interactive Techniques, 2003 22(3). p.511-520(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2002
-
Mark
Approximate soft shadows on arbitrary surfaces using Penumbra wedges
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding