Training predictive L2 processing with a digital game : prototype promotes acquisition of anticipatory use of tone-suffix associations
(2017) In Computers & Education 114. p.206-221- Abstract
- The present article introduces the concept of an educational game application aimed at providing training in predictive second language (L2) processing. The prototype of the game, focusing on Swedish tone-suffix associations, was tested during a two-week-period, with L2 learners whose native language lacked the targeted anticipatory linguistic cue. Results indicated that the game successfully promoted the learning of a novel L2 predictive strategy, as reflected in a general increase in accuracy throughout the test period and a gradually faster performance of the predictive task. More time spent on the highest level of the game was associated with greater accuracy gains. Furthermore, results suggest that perceptual training provided by the... (More)
- The present article introduces the concept of an educational game application aimed at providing training in predictive second language (L2) processing. The prototype of the game, focusing on Swedish tone-suffix associations, was tested during a two-week-period, with L2 learners whose native language lacked the targeted anticipatory linguistic cue. Results indicated that the game successfully promoted the learning of a novel L2 predictive strategy, as reflected in a general increase in accuracy throughout the test period and a gradually faster performance of the predictive task. More time spent on the highest level of the game was associated with greater accuracy gains. Furthermore, results suggest that perceptual training provided by the prototype even leads to improved production of the tonal cue. Implementation of the presented game concept in the form of a platform game is also discussed. (Less)
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/b4437572-824a-46c8-b775-4d7f1291dc0d
- author
- Schremm, Andrea LU ; Hed, Anna LU ; Horne, Merle LU and Roll, Mikael LU
- organization
- publishing date
- 2017
- type
- Contribution to journal
- publication status
- published
- subject
- in
- Computers & Education
- volume
- 114
- pages
- 206 - 221
- publisher
- Elsevier
- external identifiers
-
- scopus:85024915347
- wos:000409287600013
- ISSN
- 0360-1315
- DOI
- 10.1016/j.compedu.2017.07.006
- project
- Tone-Grammar Interaction in the Human Brain: Mechanisms and Applications
- The language melody game (LMG): Learning Swedish word accents using IT and digital media
- language
- English
- LU publication?
- yes
- id
- b4437572-824a-46c8-b775-4d7f1291dc0d
- date added to LUP
- 2017-07-20 10:20:52
- date last changed
- 2023-11-17 01:17:14
@article{b4437572-824a-46c8-b775-4d7f1291dc0d, abstract = {{The present article introduces the concept of an educational game application aimed at providing training in predictive second language (L2) processing. The prototype of the game, focusing on Swedish tone-suffix associations, was tested during a two-week-period, with L2 learners whose native language lacked the targeted anticipatory linguistic cue. Results indicated that the game successfully promoted the learning of a novel L2 predictive strategy, as reflected in a general increase in accuracy throughout the test period and a gradually faster performance of the predictive task. More time spent on the highest level of the game was associated with greater accuracy gains. Furthermore, results suggest that perceptual training provided by the prototype even leads to improved production of the tonal cue. Implementation of the presented game concept in the form of a platform game is also discussed.}}, author = {{Schremm, Andrea and Hed, Anna and Horne, Merle and Roll, Mikael}}, issn = {{0360-1315}}, language = {{eng}}, pages = {{206--221}}, publisher = {{Elsevier}}, series = {{Computers & Education}}, title = {{Training predictive L2 processing with a digital game : prototype promotes acquisition of anticipatory use of tone-suffix associations}}, url = {{http://dx.doi.org/10.1016/j.compedu.2017.07.006}}, doi = {{10.1016/j.compedu.2017.07.006}}, volume = {{114}}, year = {{2017}}, }