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Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects

Fransson, Per Anders LU orcid ; Patel, Mitesh LU ; Jensen, Hanna ; Lundberg, Michèle ; Tjernström, Fredrik LU ; Magnusson, Måns LU orcid and Ekvall Hansson, Eva LU (2019) In Scientific Reports 9(1).
Abstract

The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie... (More)

The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie significantly reduced both the anteroposterior (62%, p < 0.001) and lateral (47%, p = 0.001) energy used. However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.007), low frequency (p = 0.027) and high frequency (p = 0.026) energy. Healthy subjects can significantly adapt to a multidirectional, provocative, visual environment after 4–5 repeated sessions of VR. Consequently, VR technology might be an effective tool for rehabilitation involving visual desensitisation. However, some females may require more training sessions to achieve effects with VR.

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Please use this url to cite or link to this publication:
author
; ; ; ; ; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
in
Scientific Reports
volume
9
issue
1
article number
3168
publisher
Nature Publishing Group
external identifiers
  • scopus:85062368297
  • pmid:30816144
ISSN
2045-2322
DOI
10.1038/s41598-019-39104-6
project
Somatosensory and Vestibular Enhancement of Adaptation in Falls
language
English
LU publication?
yes
id
b510f5b3-8615-46b8-8c01-198b0f576902
date added to LUP
2019-03-11 14:12:39
date last changed
2024-04-16 01:41:37
@article{b510f5b3-8615-46b8-8c01-198b0f576902,
  abstract     = {{<p>The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie significantly reduced both the anteroposterior (62%, p &lt; 0.001) and lateral (47%, p = 0.001) energy used. However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.007), low frequency (p = 0.027) and high frequency (p = 0.026) energy. Healthy subjects can significantly adapt to a multidirectional, provocative, visual environment after 4–5 repeated sessions of VR. Consequently, VR technology might be an effective tool for rehabilitation involving visual desensitisation. However, some females may require more training sessions to achieve effects with VR.</p>}},
  author       = {{Fransson, Per Anders and Patel, Mitesh and Jensen, Hanna and Lundberg, Michèle and Tjernström, Fredrik and Magnusson, Måns and Ekvall Hansson, Eva}},
  issn         = {{2045-2322}},
  language     = {{eng}},
  month        = {{02}},
  number       = {{1}},
  publisher    = {{Nature Publishing Group}},
  series       = {{Scientific Reports}},
  title        = {{Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects}},
  url          = {{http://dx.doi.org/10.1038/s41598-019-39104-6}},
  doi          = {{10.1038/s41598-019-39104-6}},
  volume       = {{9}},
  year         = {{2019}},
}