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Simple Environment Map Filtering Using Ray Cones and Ray Differentials

Akenine-Möller, Tomas LU and Jim, Nilsson (2019) p.347-351
Abstract
We describe simple methods for how to filter environment maps using ray cones and ray differentials in a ray tracing engine.
Please use this url to cite or link to this publication:
author
and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs - High-Quality and Real-Time Rendering with DXR and Other APIs
editor
Haines, Eric and Akenine-Möller, Tomas
pages
5 pages
publisher
Apress
external identifiers
  • scopus:85076315335
ISBN
978-1-4842-4426-5
978-1-4842-4427-2
DOI
10.1007/978-1-4842-4427-2_21
language
English
LU publication?
yes
id
b5e4a1e6-2a64-47ae-9db5-fbfb83370556
date added to LUP
2020-09-17 15:12:23
date last changed
2024-01-02 18:25:30
@inbook{b5e4a1e6-2a64-47ae-9db5-fbfb83370556,
  abstract     = {{We describe simple methods for how to filter environment maps using ray cones and ray differentials in a ray tracing engine.}},
  author       = {{Akenine-Möller, Tomas and Jim, Nilsson}},
  booktitle    = {{Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs}},
  editor       = {{Haines, Eric and Akenine-Möller, Tomas}},
  isbn         = {{978-1-4842-4426-5}},
  language     = {{eng}},
  pages        = {{347--351}},
  publisher    = {{Apress}},
  title        = {{Simple Environment Map Filtering Using Ray Cones and Ray Differentials}},
  url          = {{http://dx.doi.org/10.1007/978-1-4842-4427-2_21}},
  doi          = {{10.1007/978-1-4842-4427-2_21}},
  year         = {{2019}},
}